type Node { value: i32, next: usize, } pub fn main(world: World) -> Void raises { let first: Node = Node { value: 10, next: 1 } let second: Node = Node { value: 20, next: 2 } let third: Node = Node { value: 12, next: 99 } var index: usize = 0 var total: i32 = 0 while index != 99 { if index == 0 { total = total + first.value index = first.next } else if index == 1 { total = total + second.value index = second.next } else { total = total + third.value index = third.next } } if total == 42 { check world.out.write("list element definition ok\n") } }