fn dist2(ax: i32, ay: i32, bx: i32, by: i32) -> i32 { let dx: i32 = ax - bx let dy: i32 = ay - by return dx * dx + dy * dy } pub fn main(world: World) -> Void raises { let xs: [4]i32 = [0, 4, 8, -2] let ys: [4]i32 = [0, 4, 8, 5] var best: usize = 0 var bestDist: i32 = dist2(xs[0], ys[0], 5, 5) var i: usize = 1 while i < 4 { let d: i32 = dist2(xs[i], ys[i], 5, 5) if d < bestDist { best = i bestDist = d } i = i + 1 } if dist2(0, 0, 3, 4) == 25 && best == 1 { check world.out.write("kd tree ok\n") } }