/** * UFOMath - the math library used in UFO * * @author D. Duberg, KTH Royal Institute of Technology, Copyright (c) 2020. * @see https://github.com/UnknownFreeOccupied/ufomath * License: BSD 3 * */ /* * BSD 3-Clause License * * Copyright (c) 2020, D. Duberg, KTH Royal Institute of Technology * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UFO_MATH_POSE6_H #define UFO_MATH_POSE6_H // UFO #include #include // STD #include #include namespace ufo::math { class Pose6 { public: Pose6() {} ~Pose6() {} Pose6(Pose6 const& other) : translation_(other.translation_), rotation_(other.rotation_) { } Pose6(Vector3 const& translation, Quaternion const& rotation) : translation_(translation), rotation_(rotation) { } Pose6(double x, double y, double z, double roll, double pitch, double yaw) : translation_(x, y, z), rotation_(roll, pitch, yaw) { } Pose6(double t_x, double t_y, double t_z, double r_w, double r_x, double r_y, double r_z) : translation_(t_x, t_y, t_z), rotation_(r_w, r_x, r_y, r_z) { } Pose6& operator=(Pose6 const& rhs) { translation_ = rhs.translation_; rotation_ = rhs.rotation_; return *this; } bool operator==(Pose6 const& rhs) { return translation_ == rhs.translation_ && rotation_ == rhs.rotation_; } bool operator!=(Pose6 const& rhs) { return translation_ != rhs.translation_ || rotation_ != rhs.rotation_; } Vector3& translation() { return translation_; } Vector3 translation() const { return translation_; } Quaternion& rotation() { return rotation_; } Quaternion rotation() const { return rotation_; } double& x() { return translation_[0]; } double x() const { return translation_[0]; } double& y() { return translation_[1]; } double y() const { return translation_[1]; } double& z() { return translation_[2]; } double z() const { return translation_[2]; } double roll() const { return rotation_.toEuler()[0]; } double pitch() const { return rotation_.toEuler()[1]; } double yaw() const { return rotation_.toEuler()[2]; } template >> T transform(T const& v) const { // TODO: Improve T new_v = v; Vector3 result = rotation_.rotate(v); new_v.x() = result.x(); new_v.y() = result.y(); new_v.z() = result.z(); new_v += translation_; return new_v; } Pose6 inversed() const { Pose6 result(*this); result.rotation_ = result.rotation_.inversed().normalized(); result.translation_ = result.rotation_.rotate(-translation_); return result; } Pose6& inverse() { rotation_ = rotation_.inversed().normalized(); translation_ = rotation_.rotate(-translation_); return *this; } Pose6 operator*(Pose6 const& other) const { Quaternion rotation_new = rotation_ * other.rotation_; Vector3 transation_new = rotation_.rotate(other.translation_) + translation_; return Pose6(transation_new, rotation_new.normalized()); } Pose6& operator*=(Pose6 const& other) { translation_ += rotation_.rotate(other.translation_); rotation_ = rotation_ * other.rotation_; return *this; } double distance(Pose6 const& other) const { double dist_x = x() - other.x(); double dist_y = y() - other.y(); double dist_z = z() - other.z(); return sqrt((dist_x * dist_x) + (dist_y * dist_y) + (dist_z * dist_z)); } double translationLength() const { return sqrt((x() * x()) + (y() * y()) + (z() * z())); } private: Vector3 translation_; Quaternion rotation_; }; } // namespace ufo::math #endif // UFO_MATH_POSE6_H