namespace Lib.image.fx.stylize; [Guid("53ff1a68-e888-444f-9ccc-23239c94d6db")] internal sealed class LightRaysFx : Instance { [Output(Guid = "bdc413f2-9a15-4333-baba-aa57f73dda1a")] public readonly Slot Output = new(); [Input(Guid = "9d4f4e29-b2fe-415b-90f1-18390b520346")] public readonly InputSlot Image = new InputSlot(); [Input(Guid = "e110c111-34d5-4251-87eb-6cb56d2a026e")] public readonly InputSlot TextureFX = new InputSlot(); [Input(Guid = "7d60c1e1-4924-48e8-991f-df83370c9a30")] public readonly InputSlot Direction = new InputSlot(); [Input(Guid = "c661ae7d-1cac-482f-b200-2d47946c22db")] public readonly InputSlot Samples = new InputSlot(); [Input(Guid = "a1c47663-95a2-4a26-9b9a-f7e109868a21")] public readonly InputSlot Length = new InputSlot(); [Input(Guid = "af5bfaf5-4d4f-4a51-9316-7dfd508e4fdb")] public readonly InputSlot RayColor = new InputSlot(); [Input(Guid = "b26c20c8-ec60-4215-a53a-3e21cd98ea03")] public readonly InputSlot Decay = new InputSlot(); [Input(Guid = "16e0b835-ad13-4b25-af88-48fef5f1d6a2")] public readonly InputSlot ApplyFXToBackground = new InputSlot(); [Input(Guid = "9577dbad-f5a0-4602-b5e6-7a9772cd5290")] public readonly InputSlot Amount = new InputSlot(); }