# LenseFlareSetupAdvanced *in [Lib.render.shading](README.md)* Same as [LenseFlareSetup] but all elements can be tweaked separately. Note: Some effects can have unpredictable behaviour if the point light position matches the camera look target. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Brightness** (Single) | Controls the intensity of all elements listed in the advanced options. | | **RandomSeed** (Int32) | Automatically creates different combinations of LenseFlares.

Elements include: MultiIris | | **LightIndex** (Int32) | Select the Index / ID of the Pointlight to which the Lensflare is attached. | | **RandomizeColor** (Vector4) | Select a color to tint various elements. | | **Digital** (Single) | Intensity of secondary digital bars. | | **Star** (Single) | Brightness and magnitude of the primary stellar element in the center of the light. | | **Center** (Single) | Intensity and magnitude of the primary element in the center of the light. | | **ColorEdgeGlow** (Single) | Intensity and size of the secondary blobs at the edge of the flare. | | **MultiIris** (Single) | Intensity and transparency of the secondary lens reflections. | | **Sparkle** (Single) | Visibility and intensity of the secondary rainbow glitter at the edge of the image. | | **Shimmer** (Single) | Brightness and intensity of the primary glowing god rays. | | **FlareSprites** (Single) | Brightness and intensity of the primary horizontal streak. | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |