# Equirectangle *in [Lib.render.shading](README.md)* Renders the input scene as an image with depth with equirectangular mapping (for 360/VR/fulldome video) Also see [PolarCoordinates], [ConvertEquirectangle] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputCommand** (Command) | — | | **Dimension** (Int32) | Use 256, 512, 1024 or 2048 | ## Outputs | Name | Type | |---|---| | **OutputColor** | T3.Core.DataTypes.Texture2D | | **OutputDepth** | T3.Core.DataTypes.Texture2D |