# LoadGltfScene *in [Lib.render.scene](README.md)* Experimental op for loading complex scene setups using the glTF Format. Scenes have to be connected to a [DrawScene]-Op to be rendered. This Operator supports *.glb and *.gltf + .bin + textures. Also see [HowToDrawThings] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Path** (String) | — | | **Setup** (SceneSetup) | — | | **CombineBuffer** (Boolean) | — | | **TriggerUpdate** (Boolean) | — | | **OffsetRoughness** (Single) | This is a temporary offset that probably will become obsolete soon. | | **OffsetMetallic** (Single) | This is a temporary offset that probably will become obsolete soon. | | **MeshChildIndex** (Int32) | Defines which visible child will be used for Mesh and Material output. | ## Outputs | Name | Type | |---|---| | **ResultSetup** | System.Single | | **Mesh** | T3.Core.DataTypes.MeshBuffers | | **Material** | T3.Core.Rendering.Material.PbrMaterial |