# OrthographicCamera *in [Lib.render.camera](README.md)* Set an orthographic project matrix for the operators following further down (i.e., to the left). Note that this projection uses a special z-buffer depth that might be incompatible with other operators like [DepthBufferAsGrayScale] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command Required) | — | | **Position** (Vector3) | — | | **Target** (Vector3) | — | | **Up** (Vector3) | — | | **Roll** (Single) | — | | **NearFarClip** (Vector2) | — | | **Scale** (Single) | — | | **AspectRatio** (Single) | — | | **Stretch** (Vector2) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command | | **Reference** | System.Object |