# ActionCamera *in [Lib.render.camera](README.md)* Allows to interactive control a camera starting from a giving reference camera. Also know as: FlyThrough, GameControlled camera, walk through, POV, Point of View. Also see [BlendCameras]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **ReferenceCamera** (Object Required) | A link to a camera that defines the original starting point. | | **BlendToReferenceCamera** (Single) | Allow to smoothly transition back to the reference camera. | | **TriggerReset** (Boolean) | Jump back to the reference camera. Same as Blending with 1. | | **Speed** (Single) | Allows to adjust the movement speed. | | **Forward** (Single) | — | | **Sideways** (Single) | Currently computed by forward and world space up. | | **UpDown** (Single) | Move along the world space up vector. | | **RotationSpeed** (Single) | Allows to adjust speed of rotation. | | **Yaw** (Single) | Rotate around y-axis | | **Pitch** (Single) | Rotate around side vector (Forward cross World up) | | **Roll** (Single) | Additional roll parameter applied after movement. Does not have an affecto to movement. | | **FOV** (Single) | — | ## Outputs | Name | Type | |---|---| | **Reference** | System.Object |