# SimNoiseOffset *in [Lib.point.sim](README.md)* Adds Perlin curl noise to a point buffer. Note: Different from [AddNoise], this effect modifies the original buffer and is therefore not deterministic. Also see [TurbulenceForce] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **GPoints** (BufferWithViews Required) | — | | **Amount** (Single) | Defines the total intensity of the random movements. | | **Frequency** (Single) | Defines the frequency, i.e. how fast the points move. | | **Phase** (Single) | Defines the phase of the noise and can be animated with a [Value], e.g. using [Time]. | | **Variation** (Single) | Adds more variance and detail to the noise. | | **AmountDistribution** (Vector3) | Multiplier for the individual axes to amplify / attenuate the noise in certain directions. | | **RotLookupDistance** (Single) | Defines the rotation lookup distance | | **UseCurlNoise** (Boolean) | Switches back and forth between different noise variants | | **IsEnabled** (Boolean) | Toggles the effect on / off | ## Outputs | Name | Type | |---|---| | **OutBuffer** | T3.Core.DataTypes.BufferWithViews |