# SimDisplacePoints2d *in [Lib.point.sim](README.md)* Applies a displacement to the current point position. This operator modifies the incoming buffer and thus can be used for simulations with [KeepPoints]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **GPoints** (BufferWithViews Required) | — | | **DisplaceAmount** (Single) | — | | **DisplaceOffset** (Single) | — | | **Twist** (Single) | — | | **Texture** (Texture2D Required) | — | | **Center** (Vector3) | — | | **TextureScale** (Vector2) | — | | **TextureRotate** (Vector3) | — | | **TextureMode** (TextureAddressMode) | — | | **SampleRadius** (Single) | — | ## Outputs | Name | Type | |---|---| | **OutBuffer** | T3.Core.DataTypes.BufferWithViews |