# AddNoise *in [Lib.point.modify](README.md)* Creates a new buffer by resampling the connected points. This can be useful for increasing resolution or smoothing out hard edges. Also see [SimNoiseOffset] and [TurbulenceForce] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Points** (BufferWithViews Required) | — | | **Strength** (Single) | Defines the total intensity of the random movements. | | **StrengthFactor** (Int32) | — | | **Frequency** (Single) | Defines the frequency, i.e., how fast the points move. | | **Phase** (Single) | Defines the phase of the noise and can be animated with a [Value], e.g., using [Time]. | | **Variation** (Single) | Adds more variance and detail to the noise. | | **AmountDistribution** (Vector3) | Multiplier for the individual axes to amplify/attenuate the noise in certain directions. | | **RotationLookupDistance** (Single) | Defines the rotation lookup distance | | **NoiseOffset** (Vector3) | Shifts the noise per axis. | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.BufferWithViews |