# DrawMeshAtPoints2 *in [Lib.point.draw](README.md)* Similar to [DrawBillboards], this operator draws meshes instead of images. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Scale** (Single) | — | | **Stretch** (Vector3) | — | | **UseWForScale** (Boolean) | — | | **Offset** (Vector3) | — | | **Orientation** (Int32) | — | | **RotateZ** (Single) | — | | **RotationAxis** (Vector3) | — | | **Randomize** (Single) | — | | **RandomPhase** (Single) | — | | **RandomPosition** (Vector3) | — | | **RandomRotate** (Single) | — | | **RandomScale** (Single) | — | | **RandomStretch** (Vector3) | — | | **Color** (Vector4) | — | | **ColorVariationMode** (Int32) | — | | **ColorVariations** (Gradient) | — | | **ScaleDistribution** (Int32) | — | | **Scales** (Curve) | — | | **SpreadLength** (Single) | — | | **SpreadPhase** (Single) | — | | **SpreadPingPong** (Boolean) | — | | **SpreadRepeat** (Boolean) | — | | **Texture_** (Texture2D Relevant) | — | | **AtlasMode** (Int32) | — | | **AtlasSize** (Int2) | — | | **FxTexture** (Texture2D) | — | | **FxTextureMode** (Int32) | — | | **FxTextureAmount** (Vector4) | — | | **EnableDepthWrite** (Boolean) | — | | **AlphaCut** (Single) | — | | **GPoints** (BufferWithViews Required) | — | | **Mesh** (MeshBuffers Required) | — | | **CullMode** (CullMode) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |