# DrawLinesBuildup *in [Lib.point.draw](README.md)* Renders incoming points as growing strokes. The points' W attribute encodes the U progress of the extension of the strokes. This operator requires a texture with a [LinearGradient] that is transparent at the ends. Another approach would be [SvgToPoints]->[PrepareSvgLineTransition]->[ListToBuffer]->[DrawLinesBuildup]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **GPoints** (BufferWithViews Required) | — | | **Color** (Vector4) | — | | **LineWidth** (Single) | — | | **ShrinkWithDistance** (Single) | — | | **TransitionProgress** (Single) | — | | **VisibleRange** (Single) | — | | **Texture_** (Texture2D) | — | | **EnableTest** (Boolean) | — | | **EnableDepthWrite** (Boolean) | — | | **BlendMod** (Int32) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |