# Warp2dMesh *in [Lib.mesh.modify](README.md)* Uses a set of reference points to warp a mesh geometry. This can be useful for adjusting projection mapping. It's working with [QuadMesh] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputMesh** (MeshBuffers Required) | — | | **Points** (BufferWithViews) | — | | **TargetPoints** (BufferWithViews) | — | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.MeshBuffers |