# TextureDisplaceMesh *in [Lib.mesh.modify](README.md)* Uses a projected texture with a normal map to displace the mesh. This is similar to [SamplePointAttributes]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Mesh** (MeshBuffers Required) | — | | **Center** (Vector3) | — | | **Stretch** (Vector2) | — | | **Scale** (Single) | — | | **TextureRotate** (Vector3) | — | | **Amount** (Single) | — | | **AmountDistribution** (Vector3) | — | | **RotationSpace** (Int32) | — | | **RotationLookupDistance** (Single) | — | | **UseVertexSelection** (Boolean) | — | | **TextureMode** (TextureAddressMode) | — | | **Visibility** (GizmoVisibility) | — | | **Texture** (Texture2D Required) | — | ## Outputs | Name | Type | |---|---| | **DisplacedMesh** | T3.Core.DataTypes.MeshBuffers |