# SplitMeshVertices *in [Lib.mesh.modify](README.md)* This can be relevant to "scatter" smooth shaded geometry or change shading to flat. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputMesh** (MeshBuffers Required) | — | | **ShadeFlat** (Single) | — | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.MeshBuffers |