# SelectVertices *in [Lib.mesh.modify](README.md)* Sets the selection property of mesh vertices from a volume. This can later be used to selectively apply manipulations like displace. Also see: [ScatterMeshFaces] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputMesh** (MeshBuffers Required) | — | | **VolumeShape** (Int32) | — | | **Center** (Vector3) | — | | **Stretch** (Vector3) | — | | **Scale** (Single) | — | | **Rotate** (Vector3) | — | | **FallOff** (Single) | — | | **Mode** (Int32) | — | | **ClampResult** (Boolean) | — | | **Strength** (Single) | — | | **Phase** (Single) | — | | **Threshold** (Single) | — | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.MeshBuffers |