# CollapseVertices *in [Lib.mesh.modify](README.md)* A simple effect that snaps the position of vertices to a grid. This might look interesting. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Amount** (Single) | — | | **StepCount** (Int32) | — | | **SmoothSteps** (Single) | — | | **GridSize** (Single) | — | | **GridOffset** (Vector3) | — | | **VolumeShape** (Int32) | — | | **Center** (Vector3) | — | | **Stretch** (Vector3) | — | | **Scale** (Single) | — | | **Rotate** (Vector3) | — | | **FallOff** (Single) | — | | **Phase** (Single) | — | | **Extend** (Single) | — | | **InputMesh** (MeshBuffers Required) | — | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.MeshBuffers |