# BlendMeshToPoints *in [Lib.mesh.modify](README.md)* Allows to deform a mesh with a point buffer, for example you can use [MeshVerticesToPoints] and apply a point modifier. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Mesh** (MeshBuffers Required) | Input for Mesh A | | **Points** (BufferWithViews) | — | | **BlendValue** (Single) | — | | **Scatter** (Single) | Adds random noise to the vertices' position during the transition | | **BlendMode** (Int32) | — | | **RangeWidth** (Single) | Defines the range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth' | | **Pairing** (Int32) | Selects the mode with which vertices are paired for blending | ## Outputs | Name | Type | |---|---| | **BlendedMesh** | T3.Core.DataTypes.MeshBuffers |