# DrawMeshWithShadow *in [Lib.mesh.draw](README.md)* Is used together with [SetShadow] and a [SetPointLight] to render incoming geometry with a shadow map. See [SetShadowExample] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Mesh** (MeshBuffers Required) | — | | **Color** (Vector4) | — | | **AlphaCutOff** (Single) | — | | **BlendMode** (Int32) | — | | **FillMode** (Int32) | — | | **Culling** (CullMode) | — | | **EnableZTest** (Boolean) | — | | **EnableZWrite** (Boolean) | — | | **ShadowColor** (Vector4) | — | | **ShadowBias** (Single) | — | | **ShadowOffset** (Single) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |