# Gamepad *in [Lib.io.input](README.md)* # Gamepad input using XInput. It supports up to four gamepads. Use in combination with these operators: ThumbSticks: [SelectVec2FromDict] Buttons: [SelectBoolFromFloatDict] Triggers: [SelectFloatFromDict] Check the example: [GamePadExample] ## Outputs | Name | Type | |---|---| | **State** | T3.Core.DataTypes.Dict`1[System.Single] | | **IsConnected** | System.Boolean |