# SdfReflectionLinePoints *in [Lib.field.use](README.md)* Moves points along their Z-axis until they hit an SDF surface. This can be used for visualizing raymarching or simlurate rays being reflected from an SDF surface. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Points** (BufferWithViews Required) | — | | **Field** (ShaderGraphNode Required) | — | | **MaxReflectionCount** (Int32) | — | | **MaxSteps** (Int32) | — | | **MinDistance** (Single) | — | | **StepDistanceFactor** (Single) | — | | **WriteDistanceTo** (Int32) | — | | **WriteStepCountTo** (Int32) | — | | **NormalSamplingDistance** (Single) | — | | **MaxDistance** (Single) | — | ## Outputs | Name | Type | |---|---| | **Result2** | T3.Core.DataTypes.BufferWithViews |