# RepeatFieldAtPoints *in [Lib.field.space](README.md)* Repeats the incoming field at the connected points. Warning: This operator is extremely slow especially when used with [RayMarchField]. Therefore the maximum point count is currently clamped at 50 to avoid GPU stalls. It can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance]. Similar nodes: [RepeatWithMirror], [PolarRepeat]. It needs an incoming field like [BoxSDF], [ChainLinkSDF], [FractalSDF] as an input for the field. And it needs a [Point], [Radialpoints], [SpherePoints] or similar to define where the field is to be repeated. For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToRaymarchField]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputField** (ShaderGraphNode Required) | SDF input | | **Points** (BufferWithViews Required) | Points input | | **K** (Single) | Value that changes the transitions between the field objects depending on the Combine Method | | **CombineMethod** (Int32) | Defines if and how the repeated field objects behave when they intersect | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.ShaderGraphNode |