# ReflectField *in [Lib.field.space](README.md)* Folds / kinks / reflects the incoming field through a plane. It can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance]. Similar nodes: [BendField], [PolarRepeat], [TwistField]. It needs an incoming field like [BoxSDF], [ChainLinkSDF], [FractalSDF] as an input. For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToRaymarchField]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **InputField** (ShaderGraphNode) | — | | **PlaneNormal** (Vector3) | Defines the rotation of the plane which reflects the incoming field | | **Offset** (Single) | Moves / transforms the position of the reflection plane | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.ShaderGraphNode |