namespace Lib.particle.force; [Guid("3f8376f2-b89a-4ab4-b6dc-a3e8bf88c0a5")] internal sealed class TurbulenceForce : Instance { [Output(Guid = "e5bbe22e-e3f6-4f1f-9db0-fc7632c10639", DirtyFlagTrigger = DirtyFlagTrigger.Animated)] public readonly Slot Particles = new(); [Input(Guid = "e27a97ce-3d0f-41a9-93c3-a1691f4029aa")] public readonly InputSlot Amount = new(); [Input(Guid = "f0345217-29f4-48f8-babd-8aed134cb0d5")] public readonly InputSlot Frequency = new(); [Input(Guid = "419b5ec5-8f6d-4c2d-a633-37d125cfcf07")] public readonly InputSlot Phase = new(); [Input(Guid = "56144ddb-9d4b-4e08-9169-7853a767f794")] public readonly InputSlot Variation = new(); [Input(Guid = "f3d0c69e-3788-49e8-bd70-361c446b4d62")] public readonly InputSlot ValueField = new InputSlot(); [Input(Guid = "5acc0f9f-667a-4e78-85d0-46f3f94e72f2")] public readonly InputSlot VariationGroupCount = new InputSlot(); }