using T3.Core.Utils; namespace Lib.image.fx.stylize; [Guid("d392d4af-4c78-4f4a-bc3f-4c54c8c73538")] internal sealed class Glow : Instance { [Output(Guid = "2ce1453b-432b-4d12-8fb7-d883e3d0c136")] public readonly Slot ImgOutput = new(); [Output(Guid = "78523193-3df8-4189-88c0-46091d53892e")] public readonly Slot Output = new(); [Input(Guid = "f6bdd487-c16e-4fb0-bfba-b3801f121314")] public readonly InputSlot Texture = new InputSlot(); [Input(Guid = "57968725-0a45-44f9-a9a2-f74c10b728e8")] public readonly InputSlot Radius = new InputSlot(); [Input(Guid = "4927a3fc-87ff-44e7-88c0-499e3efcca55")] public readonly InputSlot Intensity = new InputSlot(); [Input(Guid = "03f2bd5c-b599-47f5-b697-9f881639a598")] public readonly InputSlot AmplifyCore = new InputSlot(); [Input(Guid = "4c9b9135-f27b-414e-bed7-f9e5640dc526")] public readonly InputSlot Threshold = new InputSlot(); [Input(Guid = "7f6dba80-bf4e-4e55-bd9a-ac1e2a077898")] public readonly InputSlot Color = new InputSlot(); [Input(Guid = "353ac2ee-aed3-4614-adf5-e1328768fd0b")] public readonly InputSlot Samples = new InputSlot(); [Input(Guid = "53fe4db2-128c-43e3-8c58-8f01694d13ac", MappedType = typeof(SharedEnums.BlendModes))] public readonly InputSlot BlendMode = new InputSlot(); }