# SetShadow *in [Lib.render.shading](README.md)* Renders a shadow pass for a directional light source. Needs a [DrawMeshWithShadow] and a [SetPointLight] or [PointLight] in order to work. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command) | — | | **LightPosition** (Vector3) | — | | **LightTarget** (Vector3) | — | | **Resolution** (Int32) | — | | **DepthRange** (Vector2) | — | | **ShowDebug** (Boolean) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |