// 0.8 use rerun::{components::Point3D, MsgSender}; let positions = vec![Point3D::from([1.0, 2.0, 3.0])]; MsgSender::new("points") .with_component(&positions)? .send(&rec)?; // 0.9 rec.log( "points", &rerun::Points3D::new([(1.0, 2.0, 3.0)]), )?;