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Claude 3480874c28
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client/server: in-process dispatch fast-path (opt-in)
When caller and callee run in the same process, a unary Call pays the
full network tax — pool.Get, dial, codec-over-socket, and the transport
pump — even though the handler table is right there. This adds an opt-in
fast-path that dispatches directly.

- internal/network: a neutral registry (transport.Message in/out) so
  client and server wire up without importing each other. A running server
  registers a dispatcher under its name on Start, deregisters on Stop.
- server: localDispatch serves a request in-process through the same
  router (identical wrappers/codecs/error mapping) over an in-memory
  socket — no dial, no pipe, no gob.
- client: LocalDispatch() opt-in. In call(), a unary request whose body and
  response are raw frames (codec/bytes.Frame — the agent/MCP/flow shape)
  dispatches locally; everything else falls back to the network path
  unchanged.

Correctness test proves the fast-path returns byte-identical replies to
the network path; benchmark shows ~545µs -> ~28µs (~20x) and ~3.6x fewer
allocations. Off by default. Covers #4817 (path b); the zero-copy typed
path remains a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmdEY7pYmV5zzwCjNJ4ykL
2026-07-15 15:39:36 +00:00

52 行
1.6 KiB
Go

// Package network is a process-local registry of server dispatchers — the
// neutral seam an in-process client fast-path uses to reach a server running in
// the same process without going over the network transport.
//
// It lives in internal/ and speaks only in transport.Message so neither the
// client nor the server package has to import the other: a running server
// registers a Handler under its service name; an opted-in client looks one up
// and dispatches directly, skipping dial, codec-over-socket, and the transport
// pump. Nothing here runs unless a server registers and a client opts in.
package network
import (
"context"
"sync"
"go-micro.dev/v6/transport"
)
// Handler dispatches one request against a process-local server's handler
// table and returns the reply. req and the returned message carry the same
// codec-encoded body + headers the transport would have carried.
type Handler func(ctx context.Context, req *transport.Message) (*transport.Message, error)
var (
mu sync.RWMutex
reg = map[string]Handler{}
)
// Register makes service reachable in-process via h. A server calls this when
// it starts; calling again replaces the handler.
func Register(service string, h Handler) {
mu.Lock()
reg[service] = h
mu.Unlock()
}
// Deregister removes service's in-process handler. A server calls this when it
// stops, so a later in-process call falls back to the network path.
func Deregister(service string) {
mu.Lock()
delete(reg, service)
mu.Unlock()
}
// Lookup returns the in-process handler for service, if one is registered.
func Lookup(service string) (Handler, bool) {
mu.RLock()
h, ok := reg[service]
mu.RUnlock()
return h, ok
}