#include #include #include #include template __host__ __device__ T ceil_div(T dividend, T divisor) { return (dividend + divisor-1) / divisor; } // ---------------------------------------------------------------------------- // checking utils // CUDA error checking void cuda_check(cudaError_t error, const char *file, int line) { if (error != cudaSuccess) { printf("[CUDA ERROR] at file %s:%d:\n%s\n", file, line, cudaGetErrorString(error)); exit(EXIT_FAILURE); } }; #define cudaCheck(err) (cuda_check(err, __FILE__, __LINE__)) // cuBLAS error checking void cublasCheck(cublasStatus_t status, const char *file, int line) { if (status != CUBLAS_STATUS_SUCCESS) { printf("[cuBLAS ERROR]: %d %s %d\n", status, file, line); exit(EXIT_FAILURE); } } #define cublasCheck(status) { cublasCheck((status), __FILE__, __LINE__); } // ---------------------------------------------------------------------------- // Packed128 data structure, which forces the compiler to use 128-bit loads/stores // in GPUs that support (the LDG.128 and STS.128 instructions) // This is a bit similar to the use of float4 in the case of 32-bit floats, but // supports arbitrary precision. template struct alignas(16) Packed128 { __device__ Packed128() = default; __device__ explicit Packed128(int4 bits) { static_assert(sizeof(bits) == sizeof(payload), "Size mismatch."); memcpy(&payload, &bits, sizeof(bits)); } __device__ ElementType& operator[](int index) { return payload[index]; } __device__ const ElementType& operator[](int index) const { return payload[index]; } __device__ int4 get_bits() const { int4 bits; static_assert(sizeof(bits) == sizeof(payload), "Size mismatch."); memcpy(&bits, &payload, sizeof(bits)); return bits; } // e.g. sizeof(int4) is 16 (4 X 4 bytes), sizeof(bfloat16) = 2, so size = 8 // so in the case where ElementType = bfloat16, we store 8 elements in one Packed128 static constexpr const int size = sizeof(int4) / sizeof(ElementType); ElementType payload[size]; }; // short-form typedef typedef Packed128 f128; // load a Packed128 from an aligned memory address template __device__ Packed128 load128(const ElementType* address) { return Packed128{*reinterpret_cast(address)}; } // load a Packed128 from an aligned memory address with streaming cache hint template __device__ Packed128 load128cs(const ElementType* address) { return Packed128{__ldcs(reinterpret_cast(address))}; } // store a Packed128 to an aligned memory address template __device__ void store128(ElementType* target, Packed128 value) { *reinterpret_cast(target) = value.get_bits(); } // store a Packed128 to an aligned memory address with streaming cache hint template __device__ void store128cs(ElementType* target, Packed128 value) { __stcs(reinterpret_cast(target), value.get_bits()); } // ---------------------------------------------------------------------------- // random utils float* make_random_float_01(size_t N) { float* arr = (float*)malloc(N * sizeof(float)); for (size_t i = 0; i < N; i++) { arr[i] = ((float)rand() / RAND_MAX); // range 0..1 } return arr; } float* make_random_float(size_t N) { float* arr = (float*)malloc(N * sizeof(float)); for (size_t i = 0; i < N; i++) { arr[i] = ((float)rand() / RAND_MAX) * 2.0 - 1.0; // range -1..1 } return arr; } int* make_random_int(size_t N, int V) { int* arr = (int*)malloc(N * sizeof(int)); for (size_t i = 0; i < N; i++) { arr[i] = rand() % V; // range 0..V-1 } return arr; } float* make_zeros_float(size_t N) { float* arr = (float*)malloc(N * sizeof(float)); memset(arr, 0, N * sizeof(float)); // all zero return arr; } float* make_ones_float(size_t N) { float* arr = (float*)malloc(N * sizeof(float)); for (size_t i = 0; i < N; i++) { arr[i] = 1.0f; } return arr; } // ---------------------------------------------------------------------------- // testing and benchmarking utils template void validate_result(D* device_result, const T* cpu_reference, const char* name, std::size_t num_elements, T tolerance=1e-4) { D* out_gpu = (D*)malloc(num_elements * sizeof(D)); cudaCheck(cudaMemcpy(out_gpu, device_result, num_elements * sizeof(D), cudaMemcpyDeviceToHost)); int nfaults = 0; for (int i = 0; i < num_elements; i++) { // print the first few comparisons if (i < 5) { printf("%f %f\n", cpu_reference[i], (T)out_gpu[i]); } // ensure correctness for all elements. We can set an "ignore" mask by writing NaN if (fabs(cpu_reference[i] - (T)out_gpu[i]) > tolerance && isfinite(cpu_reference[i])) { printf("Mismatch of %s at %d: CPU_ref: %f vs GPU: %f\n", name, i, cpu_reference[i], (T)out_gpu[i]); nfaults ++; if (nfaults >= 10) { free(out_gpu); exit(EXIT_FAILURE); } } } // reset the result pointer, so we can chain multiple tests and don't miss trivial errors, // like the kernel not writing to part of the result. // cudaMemset(device_result, 0, num_elements * sizeof(T)); // AK: taking this out, ~2 hours of my life was spent finding this line free(out_gpu); } template float benchmark_kernel(int repeats, Kernel kernel, KernelArgs&&... kernel_args) { cudaEvent_t start, stop; // prepare buffer to scrub L2 cache between benchmarks // just memset a large dummy array, recommended by // https://stackoverflow.com/questions/31429377/how-can-i-clear-flush-the-l2-cache-and-the-tlb-of-a-gpu // and apparently used in nvbench. int deviceIdx = 0; cudaCheck(cudaSetDevice(deviceIdx)); cudaDeviceProp deviceProp; cudaCheck(cudaGetDeviceProperties(&deviceProp, deviceIdx)); void* flush_buffer; cudaCheck(cudaMalloc(&flush_buffer, deviceProp.l2CacheSize)); cudaCheck(cudaEventCreate(&start)); cudaCheck(cudaEventCreate(&stop)); float elapsed_time = 0.f; for (int i = 0; i < repeats; i++) { // clear L2 cudaCheck(cudaMemset(flush_buffer, 0, deviceProp.l2CacheSize)); // now we can start recording the timing of the kernel cudaCheck(cudaEventRecord(start, nullptr)); kernel(std::forward(kernel_args)...); cudaCheck(cudaEventRecord(stop, nullptr)); cudaCheck(cudaEventSynchronize(start)); cudaCheck(cudaEventSynchronize(stop)); float single_call; cudaCheck(cudaEventElapsedTime(&single_call, start, stop)); elapsed_time += single_call; } cudaCheck(cudaFree(flush_buffer)); return elapsed_time / repeats; }