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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

88 行
2.9 KiB
TypeScript

/**
* Per-account pool of discord.js `Client` and manager state
* (`DiscordAccountClientState`), keyed by resolved account id, so multi-account
* mode keeps one gateway client and its managers per token.
*/
import type { Client as DiscordJsClient } from "discord.js";
import {
DEFAULT_ACCOUNT_ID,
normalizeAccountId,
type ResolvedDiscordAccount,
} from "./accounts";
import type { ChannelDebouncer } from "./debouncer";
import type { MessageManager } from "./messages";
import type { DiscordSettings } from "./types";
import type { VoiceManager } from "./voice";
export interface DiscordAccountClientState {
accountId: string;
account: ResolvedDiscordAccount;
client: DiscordJsClient | null;
settings: DiscordSettings;
allowedChannelIds?: string[];
listenChannelIds?: string[];
dynamicChannelIds: Set<string>;
clientReadyPromise: Promise<void> | null;
loginFailed: boolean;
// Reject hook for the pending initial-login readiness wait. `stop()` uses it
// to settle callers that are blocked while discord.js is still connecting or
// while the retry loop is between attempts.
loginReadyReject?: (error: unknown) => void;
// Set during shutdown so late discord.js rejects/close events from a
// destroyed client cannot re-arm the initial-login retry loop.
loginStopRequested?: boolean;
// Pending initial-login retry, tracked so `stop()` can cancel an in-flight
// backoff and the ClientReady handler can clear a superseded retry.
loginRetryTimer?: ReturnType<typeof setTimeout>;
// Wall-clock of the last login-failure heartbeat, used to throttle the Warn
// heartbeat while the account is stuck retrying.
lastLoginHeartbeatAt?: number;
messageManager?: MessageManager;
voiceManager?: VoiceManager;
channelDebouncer?: ChannelDebouncer;
}
export class DiscordAccountClientPool {
private defaultAccountId: string;
private readonly clients = new Map<string, DiscordAccountClientState>();
constructor(defaultAccountId = DEFAULT_ACCOUNT_ID) {
this.defaultAccountId = normalizeAccountId(defaultAccountId);
}
setDefaultAccountId(accountId: string): void {
this.defaultAccountId = normalizeAccountId(accountId);
}
getDefaultAccountId(): string {
return this.defaultAccountId;
}
set(state: DiscordAccountClientState): void {
const accountId = normalizeAccountId(state.accountId);
state.accountId = accountId;
this.clients.set(accountId, state);
}
get(accountId?: string | null): DiscordAccountClientState | null {
const normalized = normalizeAccountId(accountId ?? this.defaultAccountId);
return this.clients.get(normalized) ?? null;
}
getDefault(): DiscordAccountClientState | null {
return this.get(this.defaultAccountId) ?? this.list()[0] ?? null;
}
list(): DiscordAccountClientState[] {
return Array.from(this.clients.values());
}
listAccountIds(): string[] {
return this.list().map((state) => state.accountId);
}
clear(): void {
this.clients.clear();
}
}