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2022-11-03 04:44:24 +00:00

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Python

"""Library information."""
from __future__ import absolute_import
import sys
import os
import pathlib
def find_lib_path(name=None, search_path=None, optional=False):
"""Find dynamic library files.
Parameters
----------
name : list of str
List of names to be found.
Returns
-------
lib_path : list(string)
List of all found path to the libraries
"""
# See https://github.com/dmlc/tvm/issues/281 for some background.
# NB: This will either be the source directory (if DGL is run
# inplace) or the install directory (if DGL is installed).
# An installed DGL's curr_path will look something like:
# $PREFIX/lib/python3.6/site-packages/dgl/_ffi
ffi_dir = os.path.dirname(os.path.abspath(os.path.expanduser(__file__)))
source_dir = os.path.join(ffi_dir, "..", "..", "..")
install_lib_dir = os.path.join(ffi_dir, "..", "..", "..", "..")
dll_path = []
if os.environ.get('DGL_LIBRARY_PATH', None):
dll_path.append(os.environ['DGL_LIBRARY_PATH'])
if sys.platform.startswith('linux') and os.environ.get('LD_LIBRARY_PATH', None):
dll_path.extend([p.strip() for p in os.environ['LD_LIBRARY_PATH'].split(":")])
elif sys.platform.startswith('darwin') and os.environ.get('DYLD_LIBRARY_PATH', None):
dll_path.extend([p.strip() for p in os.environ['DYLD_LIBRARY_PATH'].split(":")])
# Pip lib directory
dll_path.append(os.path.join(ffi_dir, ".."))
# Default cmake build directory
dll_path.append(os.path.join(source_dir, "build"))
dll_path.append(os.path.join(source_dir, "build", "Release"))
# Default make build directory
dll_path.append(os.path.join(source_dir, "lib"))
dll_path.append(install_lib_dir)
if search_path is not None:
if isinstance(search_path, (list, tuple, set)):
dll_path = dll_path + list(search_path)
elif isinstance(search_path, str):
dll_path.append(search_path)
else:
raise ValueError("type(search_path)={} is invalid".format(type(search_path)))
dll_path = [str(x.absolute()) if isinstance(x, pathlib.Path)
else os.path.abspath(x) for x in dll_path]
if name is None:
if sys.platform.startswith('win32'):
name = ['libdgl.dll', 'dgl.dll']
elif sys.platform.startswith('darwin'):
name = 'libdgl.dylib'
else:
name = 'libdgl.so'
if isinstance(name, str):
name = [name]
lib_dll_path = []
for n in name:
lib_dll_path += [os.path.join(p, n) for p in dll_path]
lib_found = [p for p in lib_dll_path if os.path.isfile(p)]
if not lib_found:
message = ('Cannot find the files.\n' +
'List of candidates:\n' +
str('\n'.join(lib_dll_path)))
if not optional:
raise RuntimeError(message)
return None
return lib_found
# current version
# We use the version of the incoming release for code
# that is under development.
# The following line is set by dgl/python/update_version.py
__version__ = "0.9.1post1"