dmlc--dgl
e667545da5
* add seal example * 1. add paper infomation in examples/README 2. adjust codes 3. option test * use latest `to_simple` to replace coalesce graph function * remove outdated codes * remove useless comment * Node2vec 1.implement node2vec random walk c++ op 2.implement node2vec model 3.implement node2vec example * add CMakeLists file modify * refine c++ codes * refine c++ codes * add missing whitespace * refine python codes * add codes * add node2vec_impl.h * fix codes * fix code style problem * fixes * remove * lots of changes * add benchmark * fixes Co-authored-by: smilexuhc <smile.xuhc@gmail.com> Co-authored-by: Minjie Wang <wmjlyjemaine@gmail.com>
93 行
3.8 KiB
C++
93 行
3.8 KiB
C++
/*!
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* Copyright (c) 2019 by Contributors
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* \file dgl/samplinig/randomwalks.h
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* \brief Random walk functions.
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*/
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#ifndef DGL_SAMPLING_RANDOMWALKS_H_
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#define DGL_SAMPLING_RANDOMWALKS_H_
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#include <dgl/base_heterograph.h>
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#include <dgl/array.h>
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#include <vector>
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#include <utility>
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#include <tuple>
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namespace dgl {
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namespace sampling {
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/*!
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* \brief Metapath-based random walk.
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* \param hg The heterograph.
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* \param seeds A 1D array of seed nodes, with the type the source type of the first
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* edge type in the metapath.
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* \param metapath A 1D array of edge types representing the metapath.
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* \param prob A vector of 1D float arrays, indicating the transition probability of
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* each edge by edge type. An empty float array assumes uniform transition.
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* \return A pair of
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* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node IDs. The
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* paths that terminated early are padded with -1.
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* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs. The
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* paths that terminated early are padded with -1.
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* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
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*/
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std::tuple<IdArray, IdArray, TypeArray> RandomWalk(
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const HeteroGraphPtr hg,
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const IdArray seeds,
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const TypeArray metapath,
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const std::vector<FloatArray> &prob);
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/*!
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* \brief Metapath-based random walk with restart probability.
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* \param hg The heterograph.
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* \param seeds A 1D array of seed nodes, with the type the source type of the first
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* edge type in the metapath.
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* \param metapath A 1D array of edge types representing the metapath.
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* \param prob A vector of 1D float arrays, indicating the transition probability of
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* each edge by edge type. An empty float array assumes uniform transition.
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* \param restart_prob Restart probability
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* \return A pair of
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* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node IDs. The
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* paths that terminated early are padded with -1.
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* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs. The
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* paths that terminated early are padded with -1.
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* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
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*/
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std::tuple<IdArray, IdArray, TypeArray> RandomWalkWithRestart(
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const HeteroGraphPtr hg,
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const IdArray seeds,
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const TypeArray metapath,
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const std::vector<FloatArray> &prob,
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double restart_prob);
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/*!
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* \brief Metapath-based random walk with stepwise restart probability. Useful
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* for PinSAGE-like models.
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* \param hg The heterograph.
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* \param seeds A 1D array of seed nodes, with the type the source type of the first
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* edge type in the metapath.
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* \param metapath A 1D array of edge types representing the metapath.
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* \param prob A vector of 1D float arrays, indicating the transition probability of
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* each edge by edge type. An empty float array assumes uniform transition.
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* \param restart_prob Restart probability array which has the same number of elements
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* as \c metapath, indicating the probability to terminate after transition.
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* \return A pair of
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* 1. One 2D array of shape (len(seeds), len(metapath) + 1) with node IDs. The
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* paths that terminated early are padded with -1.
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* 2. One 2D array of shape (len(seeds), len(metapath)) with edge IDs. The
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* paths that terminated early are padded with -1.
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* 3. One 1D array of shape (len(metapath) + 1) with node type IDs.
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*/
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std::tuple<IdArray, IdArray, TypeArray> RandomWalkWithStepwiseRestart(
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const HeteroGraphPtr hg,
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const IdArray seeds,
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const TypeArray metapath,
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const std::vector<FloatArray> &prob,
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FloatArray restart_prob);
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}; // namespace sampling
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}; // namespace dgl
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#endif // DGL_SAMPLING_RANDOMWALKS_H_
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