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2021-07-08 11:39:33 +08:00

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/*!
* Copyright (c) 2020 by Contributors
* \file array/tensordispatch.h
* \brief This file defines the dispatcher of tensor operators to framework-specific
* implementations.
*
* The dispatcher consists of a TensorDispatcher singleton in DGL C library and
* one separately-built shared library per supported backend.
*
* Those shared libraries contain wrappers of the framework-specific operators.
* The wrappers have almost the same signatures as functions in aten namespace,
* except that they accept and return DLManagedTensors instead of NDArrays.
* The wrappers are defined with extern "C", meaning that the C++ compiler will
* not do name mangling for those functions so that DGL can conveniently locate
* them using dlsym(3) (or GetProcAddress in Windows).
*
* The TensorDispatcher singleton maintains a mapping from an array operator to
* the address of the corresponding symbol in the shared library. During
* initialization, the TensorDispatcher checks which backend DGL is using.
* It then locates and opens the corresponding shared library using dlopen(3) (or
* LoadLibrary in Windows), and populates the said mapping above with dlsym(3)
* (or GetProcAddress in Windows).
*
* A tensor operator in TensorDispatcher first checks whether the corresponding symbol
* address is found in the mapping. If so, it calls the function located at the
* symbol address instead, translating NDArrays to DLManagedTensors using
* NDArray::ToDLPack(), and translates the DLManagedTensors in the return values
* back to NDArrays using NDArray::FromDLPack(). If not, it falls back to the
* implementation in dgl::aten namespace.
*/
#ifndef DGL_RUNTIME_TENSORDISPATCH_H_
#define DGL_RUNTIME_TENSORDISPATCH_H_
#include <dlpack/dlpack.h>
#include <tensoradapter.h>
#if defined(WIN32) || defined(_WIN32)
#include <windows.h>
#endif // WIN32
#include <vector>
#include "ndarray.h"
/*! \brief Casts a pointer \c entry to a function pointer with signature of \c func */
#define FUNCCAST(func, entry) (*reinterpret_cast<decltype(&(func))>(entry))
namespace dgl {
namespace runtime {
/*!
* \brief Dispatcher that delegates the function calls to framework-specific C++ APIs.
*
* This class is not thread-safe.
*/
class TensorDispatcher {
public:
/*! \brief Get the singleton instance. */
static TensorDispatcher* Global() {
static TensorDispatcher inst;
return &inst;
}
/*! \brief Whether an adapter library is available */
inline bool IsAvailable() {
return available_;
}
/*! \brief Load symbols from the given tensor adapter library path */
bool Load(const char *path_cstr);
/*!
* \brief Allocate an empty tensor.
*
* Used in NDArray::Empty().
*/
inline NDArray Empty(std::vector<int64_t> shape, DLDataType dtype, DLContext ctx) const {
auto entry = entrypoints_[Op::kEmpty];
auto result = FUNCCAST(tensoradapter::TAempty, entry)(shape, dtype, ctx);
return NDArray::FromDLPack(result);
}
private:
/*! \brief ctor */
TensorDispatcher() = default;
/*! \brief dtor */
~TensorDispatcher();
/*!
* \brief List of symbols in the adapter library.
*
* Must match the functions in tensoradapter/include/tensoradapter.h.
*/
static constexpr const char *names_[] = {
"TAempty",
};
/*! \brief Index of each function to the symbol list */
class Op {
public:
static constexpr int kEmpty = 0;
};
/*! \brief Number of functions */
static constexpr int num_entries_ = sizeof(names_) / sizeof(names_[0]);
/*! \brief Entrypoints of each function */
void* entrypoints_[num_entries_] = {nullptr};
bool available_ = false;
#if defined(WIN32) || defined(_WIN32)
HINSTANCE handle_;
#else // !WIN32
void* handle_;
#endif // WIN32
};
}; // namespace runtime
}; // namespace dgl
#undef FUNCCAST
#endif // DGL_RUNTIME_TENSORDISPATCH_H_