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Lingfan Yu a1d50f0f53 [Refactor] Rename before release (#261)
* include/dgl/runtime

* include

* src/runtime

* src/graph

* src/scheduler

* src

* clean up CMakeLists

* further clean up in cmake

* install commands

* python/dgl/_ffi/_cython

* python/dgl/_ffi/_ctypes

* python/dgl/_ffi

* python/dgl

* some fix

* copy right
2018-12-05 16:45:36 -05:00

140 行
4.6 KiB
C

/*!
* Copyright (c) 2017 by Contributors
* \file dgl/runtime/c_backend_api.h
* \brief DGL runtime backend API.
*
* The functions defined in this header are intended to be
* used by compiled dgl operators, usually user do not need to use these
* function directly.
*/
#ifndef DGL_RUNTIME_C_BACKEND_API_H_
#define DGL_RUNTIME_C_BACKEND_API_H_
#include "c_runtime_api.h"
#ifdef __cplusplus
extern "C" {
#endif
// Backend related functions.
/*!
* \brief Backend function for modules to get function
* from its environment mod_node (its imports and global function).
* The user do should not call DGLFuncFree on func.
*
* \param mod_node The module handle.
* \param func_name The name of the function.
* \param out The result function.
* \return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendGetFuncFromEnv(void* mod_node,
const char* func_name,
DGLFunctionHandle *out);
/*!
* \brief Backend function to register system-wide library symbol.
*
* \param name The name of the symbol
* \param ptr The symbol address.
* \return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr);
/*!
* \brief Backend function to allocate temporal workspace.
*
* \note The result allocate spaced is ensured to be aligned to kTempAllocaAlignment.
*
* \param nbytes The size of the space requested.
* \param device_type The device type which the space will be allocated.
* \param device_id The device id which the space will be allocated.
* \param dtype_code_hint The type code of the array elements. Only used in
* certain backends such as OpenGL.
* \param dtype_bits_hint The type bits of the array elements. Only used in
* certain backends such as OpenGL.
* \return nullptr when error is thrown, a valid ptr if success
*/
DGL_DLL void* DGLBackendAllocWorkspace(int device_type,
int device_id,
uint64_t nbytes,
int dtype_code_hint,
int dtype_bits_hint);
/*!
* \brief Backend function to free temporal workspace.
*
* \param ptr The result allocated space pointer.
* \param device_type The device type which the space will be allocated.
* \param device_id The device id which the space will be allocated.
* \return 0 when no error is thrown, -1 when failure happens
*
* \sa DGLBackendAllocWorkspace
*/
DGL_DLL int DGLBackendFreeWorkspace(int device_type,
int device_id,
void* ptr);
/*!
* \brief Environment for DGL parallel task.
*/
typedef struct {
/*!
* \brief Auxiliary used for synchronization
*/
void* sync_handle;
/*! \brief total amount of task */
int32_t num_task;
} DGLParallelGroupEnv;
/*!
* \brief The callback function to execute a parallel lambda
* \param task_id the task id of the function.
* \param penv The parallel environment backs the execution.
* \param cdata The supporting closure data.
*/
typedef int (*FDGLParallelLambda)(
int task_id, DGLParallelGroupEnv* penv, void* cdata);
/*!
* \brief Backend function for running parallel jobs.
*
* \param flambda The parallel function to be launched.
* \param cdata The closure data.
* \param num_task Number of tasks to launch, can be 0, means launch
* with all available threads.
*
* \return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendParallelLaunch(FDGLParallelLambda flambda,
void* cdata,
int num_task);
/*!
* \brief BSP barrrier between parallel threads
* \param task_id the task id of the function.
* \param penv The parallel environment backs the execution.
* \return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv);
/*!
* \brief Simple static initialization fucntion.
* Run f once and set handle to be not null.
* This function is mainly used for test purpose.
*
* \param handle An global address to indicate f
* \param f The function to be ran
* \param cdata The closure data to pass to the function.
* \param nbytes Number of bytes in the closure data.
* \return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendRunOnce(void** handle,
int (*f)(void*),
void *cdata,
int nbytes);
#ifdef __cplusplus
} // DGL_EXTERN_C
#endif
#endif // DGL_RUNTIME_C_BACKEND_API_H_