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Minjie Wang f4608c2227 [CUDA][Kernel] A bunch of int64 kernels for COO and CSR (#1883)
* COO sort

* COOToCSR

* CSR2COO

* CSRSort; CSRTranspose

* pass all CSR tests

* lint

* remove int32 conversion

* fix tensorflow nn tests

* turn on CI

* fix

* addreess comments
2020-07-30 21:02:07 +08:00

690 行
22 KiB
C++

/*!
* Copyright (c) 2017 by Contributors
* \file dgl/runtime/ndarray.h
* \brief Abstract device memory management API
*/
#ifndef DGL_RUNTIME_NDARRAY_H_
#define DGL_RUNTIME_NDARRAY_H_
#include <atomic>
#include <string>
#include <utility>
#include <vector>
#include <memory>
#include "c_runtime_api.h"
#include "dlpack/dlpack.h"
#include "serializer.h"
#include "shared_mem.h"
// forward declaration
inline std::ostream& operator << (std::ostream& os, DGLType t);
namespace dgl {
/*!
* \brief Type traits that converts a C type to a DLDataType.
*
* Usage:
* DLDataTypeTraits<int>::dtype == dtype
*/
template<typename T>
struct DLDataTypeTraits {
static constexpr DLDataType dtype{0, 0, 0}; // dummy
};
#define GEN_DLDATATYPETRAITS_FOR(T, code, bits) \
template<> \
struct DLDataTypeTraits<T> { \
static constexpr DLDataType dtype{code, bits, 1}; \
}
GEN_DLDATATYPETRAITS_FOR(int32_t, kDLInt, 32);
GEN_DLDATATYPETRAITS_FOR(int64_t, kDLInt, 64);
// XXX(BarclayII) most DL frameworks do not support unsigned int and long arrays, so I'm just
// converting uints to signed DTypes.
GEN_DLDATATYPETRAITS_FOR(uint32_t, kDLInt, 32);
GEN_DLDATATYPETRAITS_FOR(uint64_t, kDLInt, 64);
GEN_DLDATATYPETRAITS_FOR(float, kDLFloat, 32);
GEN_DLDATATYPETRAITS_FOR(double, kDLFloat, 64);
#undef GEN_DLDATATYPETRAITS_FOR
namespace runtime {
/*!
* \brief Managed NDArray.
* The array is backed by reference counted blocks.
*/
class NDArray {
public:
// internal container type
struct Container;
/*! \brief default constructor */
NDArray() {}
/*!
* \brief cosntruct a NDArray that refers to data
* \param data The data this NDArray refers to
*/
explicit inline NDArray(Container* data);
/*!
* \brief copy constructor
* \param other The value to be copied
*/
inline NDArray(const NDArray& other); // NOLINT(*)
/*!
* \brief move constructor
* \param other The value to be moved
*/
NDArray(NDArray&& other) // NOLINT(*)
: data_(other.data_) {
other.data_ = nullptr;
}
/*! \brief destructor */
~NDArray() {
this->reset();
}
/*!
* \brief Swap this array with another NDArray
* \param other The other NDArray
*/
void swap(NDArray& other) { // NOLINT(*)
std::swap(data_, other.data_);
}
/*!
* \brief copy assignmemt
* \param other The value to be assigned.
* \return reference to self.
*/
NDArray& operator=(const NDArray& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(other).swap(*this); // NOLINT(*)
return *this;
}
/*!
* \brief move assignmemt
* \param other The value to be assigned.
* \return reference to self.
*/
NDArray& operator=(NDArray&& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(std::move(other)).swap(*this); // NOLINT(*)
return *this;
}
/*! \return If NDArray is defined */
bool defined() const {
return data_ != nullptr;
}
/*! \return If both NDArray reference the same container */
bool same_as(const NDArray& other) const {
return data_ == other.data_;
}
/*! \brief reset the content of NDArray to be nullptr */
inline void reset();
/*!
* \return the reference counter
* \note this number is approximate in multi-threaded setting.
*/
inline int use_count() const;
/*! \return Pointer to content of DLTensor */
inline const DLTensor* operator->() const;
/*! \return True if the ndarray is contiguous. */
bool IsContiguous() const;
/*! \return the data pointer with type. */
template <typename T>
inline T* Ptr() const {
if (!defined())
return nullptr;
else
return static_cast<T*>(operator->()->data);
}
/*!
* \brief Copy data content from another array.
* \param other The source array to be copied from.
* \note The copy may happen asynchrously if it involves a GPU context.
* DGLSynchronize is necessary.
*/
inline void CopyFrom(DLTensor* other);
inline void CopyFrom(const NDArray& other);
/*!
* \brief Copy data content into another array.
* \param other The source array to be copied from.
* \note The copy may happen asynchrously if it involves a GPU context.
* DGLSynchronize is necessary.
*/
inline void CopyTo(DLTensor* other) const;
inline void CopyTo(const NDArray& other) const;
/*!
* \brief Copy the data to another context.
* \param ctx The target context.
* \return The array under another context.
*/
inline NDArray CopyTo(const DLContext& ctx) const;
/*!
* \brief Return a new array with a copy of the content.
*/
inline NDArray Clone() const;
/*!
* \brief Load NDArray from stream
* \param stream The input data stream
* \return Whether load is successful
*/
bool Load(dmlc::Stream* stream);
/*!
* \brief Save NDArray to stream
* \param stream The output data stream
*/
void Save(dmlc::Stream* stream) const;
/*!
* \brief Create a NDArray that shares the data memory with the current one.
* \param shape The shape of the new array.
* \param dtype The data type of the new array.
* \param offset The offset (in bytes) of the starting pointer.
* \note The memory size of new array must be smaller than the current one.
*/
DGL_DLL NDArray CreateView(
std::vector<int64_t> shape, DLDataType dtype, int64_t offset = 0);
/*!
* \brief Create a reference view of NDArray that
* represents as DLManagedTensor.
* \return A DLManagedTensor
*/
DGL_DLL DLManagedTensor* ToDLPack() const;
/*!
* \brief Create an empty NDArray.
* \param shape The shape of the new array.
* \param dtype The data type of the new array.
* \param ctx The context of the Array.
* \return The created Array
*/
DGL_DLL static NDArray Empty(std::vector<int64_t> shape,
DLDataType dtype,
DLContext ctx);
/*!
* \brief Create an empty NDArray with shared memory.
* \param name The name of shared memory.
* \param shape The shape of the new array.
* \param dtype The data type of the new array.
* \param ctx The context of the Array.
* \param is_create whether to create shared memory.
* \return The created Array
*/
DGL_DLL static NDArray EmptyShared(const std::string &name,
std::vector<int64_t> shape,
DLDataType dtype,
DLContext ctx,
bool is_create);
/*!
* \brief Get the size of the array in the number of bytes.
*/
size_t GetSize() const;
/*!
* \brief Get the number of elements in this array.
*/
int64_t NumElements() const;
/*!
* \brief Create a NDArray backed by a dlpack tensor.
*
* This allows us to create a NDArray using the memory
* allocated by an external deep learning framework
* that is DLPack compatible.
*
* The memory is retained until the NDArray went out of scope.
* \param tensor The DLPack tensor to copy from.
* \return The created NDArray view.
*/
DGL_DLL static NDArray FromDLPack(DLManagedTensor* tensor);
/*!
* \brief Create a NDArray by copying from std::vector.
* \tparam T Type of vector data. Determines the dtype of returned array.
*/
template<typename T>
DGL_DLL static NDArray FromVector(
const std::vector<T>& vec, DLContext ctx = DLContext{kDLCPU, 0});
/*!
* \brief Create a std::vector from a 1D NDArray.
* \tparam T Type of vector data.
* \note Type casting is NOT performed. The caller has to make sure that the vector
* type matches the dtype of NDArray.
*/
template<typename T>
std::vector<T> ToVector() const;
#ifndef _WIN32
std::shared_ptr<SharedMemory> GetSharedMem() const;
#endif // _WIN32
/*!
* \brief Function to copy data from one array to another.
* \param from The source array.
* \param to The target array.
* \param stream The stream used in copy.
*/
DGL_DLL static void CopyFromTo(
DLTensor* from, DLTensor* to, DGLStreamHandle stream = nullptr);
// internal namespace
struct Internal;
private:
/*! \brief Internal Data content */
Container* data_{nullptr};
// enable internal functions
friend struct Internal;
friend class DGLRetValue;
friend class DGLArgsSetter;
};
/*!
* \brief Save a DLTensor to stream
* \param strm The outpu stream
* \param tensor The tensor to be saved.
*/
inline bool SaveDLTensor(dmlc::Stream* strm, const DLTensor* tensor);
/*!
* \brief Reference counted Container object used to back NDArray.
*
* This object is DLTensor compatible:
* the pointer to the NDArrayContainer can be directly
* interpreted as a DLTensor*
*
* \note: do not use this function directly, use NDArray.
*/
struct NDArray::Container {
public:
// NOTE: the first part of this structure is the same as
// DLManagedTensor, note that, however, the deleter
// is only called when the reference counter goes to 0
/*!
* \brief The corresponding dl_tensor field.
* \note it is important that the first field is DLTensor
* So that this data structure is DLTensor compatible.
* The head ptr of this struct can be viewed as DLTensor*.
*/
DLTensor dl_tensor;
#ifndef _WIN32
std::shared_ptr<SharedMemory> mem;
#endif // _WIN32
/*!
* \brief addtional context, reserved for recycling
* \note We can attach additional content here
* which the current container depend on
* (e.g. reference to original memory when creating views).
*/
void* manager_ctx{nullptr};
/*!
* \brief Customized deleter
*
* \note The customized deleter is helpful to enable
* different ways of memory allocator that are not
* currently defined by the system.
*/
void (*deleter)(Container* self) = nullptr;
/*! \brief default constructor */
Container() {
dl_tensor.data = nullptr;
dl_tensor.ndim = 0;
dl_tensor.shape = nullptr;
dl_tensor.strides = nullptr;
dl_tensor.byte_offset = 0;
}
/*! \brief developer function, increases reference counter */
void IncRef() {
ref_counter_.fetch_add(1, std::memory_order_relaxed);
}
/*! \brief developer function, decrease reference counter */
void DecRef() {
if (ref_counter_.fetch_sub(1, std::memory_order_release) == 1) {
std::atomic_thread_fence(std::memory_order_acquire);
if (this->deleter != nullptr) {
(*this->deleter)(this);
}
}
}
private:
friend class NDArray;
friend class RPCWrappedFunc;
/*!
* \brief The shape container,
* can be used for shape data.
*/
std::vector<int64_t> shape_;
/*!
* \brief The stride container,
* can be used for stride data.
*/
std::vector<int64_t> stride_;
/*! \brief The internal array object */
std::atomic<int> ref_counter_{0};
};
// implementations of inline functions
// the usages of functions are documented in place.
inline NDArray::NDArray(Container* data)
: data_(data) {
if (data_)
data_->IncRef();
}
inline NDArray::NDArray(const NDArray& other)
: data_(other.data_) {
if (data_)
data_->IncRef();
}
inline void NDArray::reset() {
if (data_) {
data_->DecRef();
data_ = nullptr;
}
}
inline void NDArray::CopyFrom(DLTensor* other) {
CHECK(data_ != nullptr);
CopyFromTo(other, &(data_->dl_tensor));
}
inline void NDArray::CopyFrom(const NDArray& other) {
CHECK(data_ != nullptr);
CHECK(other.data_ != nullptr);
CopyFromTo(&(other.data_->dl_tensor), &(data_->dl_tensor));
}
inline void NDArray::CopyTo(DLTensor* other) const {
CHECK(data_ != nullptr);
CopyFromTo(&(data_->dl_tensor), other);
}
inline void NDArray::CopyTo(const NDArray& other) const {
CHECK(data_ != nullptr);
CHECK(other.data_ != nullptr);
CopyFromTo(&(data_->dl_tensor), &(other.data_->dl_tensor));
}
inline NDArray NDArray::CopyTo(const DLContext& ctx) const {
CHECK(data_ != nullptr);
const DLTensor* dptr = operator->();
NDArray ret = Empty(std::vector<int64_t>(dptr->shape, dptr->shape + dptr->ndim),
dptr->dtype, ctx);
this->CopyTo(ret);
return ret;
}
inline NDArray NDArray::Clone() const {
CHECK(data_ != nullptr);
const DLTensor* dptr = operator->();
return this->CopyTo(dptr->ctx);
}
inline int NDArray::use_count() const {
if (data_ == nullptr) return 0;
return data_->ref_counter_.load(std::memory_order_relaxed);
}
inline const DLTensor* NDArray::operator->() const {
return &(data_->dl_tensor);
}
/*! \brief Magic number for NDArray file */
constexpr uint64_t kDGLNDArrayMagic = 0xDD5E40F096B4A13F;
inline bool SaveDLTensor(dmlc::Stream* strm,
DLTensor* tensor) {
uint64_t header = kDGLNDArrayMagic, reserved = 0;
strm->Write(header);
strm->Write(reserved);
// Always save data as CPU context
//
// Parameters that get serialized should be in CPU by default.
// So even the array's context is GPU, it will be stored as CPU array.
// This is used to prevent case when another user loads the parameters
// back on machine that do not have GPU or related context.
//
// We can always do array.CopyTo(target_ctx) to get a corresponding
// array in the target context.
DLContext cpu_ctx;
cpu_ctx.device_type = kDLCPU;
cpu_ctx.device_id = 0;
strm->Write(cpu_ctx);
strm->Write(tensor->ndim);
strm->Write(tensor->dtype);
int ndim = tensor->ndim;
strm->WriteArray(tensor->shape, ndim);
int type_bytes = tensor->dtype.bits / 8;
int64_t num_elems = 1;
for (int i = 0; i < ndim; ++i) {
num_elems *= tensor->shape[i];
}
int64_t data_byte_size = type_bytes * num_elems;
strm->Write(data_byte_size);
if (DMLC_IO_NO_ENDIAN_SWAP &&
tensor->ctx.device_type == kDLCPU &&
tensor->strides == nullptr &&
tensor->byte_offset == 0) {
// quick path
strm->Write(tensor->data, data_byte_size);
} else {
std::vector<uint8_t> bytes(data_byte_size);
CHECK_EQ(DGLArrayCopyToBytes(
tensor, dmlc::BeginPtr(bytes), data_byte_size), 0)
<< DGLGetLastError();
if (!DMLC_IO_NO_ENDIAN_SWAP) {
dmlc::ByteSwap(dmlc::BeginPtr(bytes), type_bytes, num_elems);
}
strm->Write(dmlc::BeginPtr(bytes), data_byte_size);
}
return true;
}
/*!
* \brief Convert type code to its name
* \param type_code The type code .
* \return The name of type code.
*/
inline const char* TypeCode2Str(int type_code) {
switch (type_code) {
case kDLInt: return "int";
case kDLUInt: return "uint";
case kDLFloat: return "float";
case kStr: return "str";
case kBytes: return "bytes";
case kHandle: return "handle";
case kNull: return "NULL";
case kObjectHandle: return "ObjectHandle";
case kArrayHandle: return "ArrayHandle";
case kDGLType: return "DGLType";
case kDGLContext: return "DGLContext";
case kFuncHandle: return "FunctionHandle";
case kModuleHandle: return "ModuleHandle";
case kNDArrayContainer: return "NDArrayContainer";
default: LOG(FATAL) << "unknown type_code="
<< static_cast<int>(type_code); return "";
}
}
/*!
* \brief Convert device type code to its name
* \param device_type The device type code.
* \return The name of the device.
*/
inline const char* DeviceTypeCode2Str(DLDeviceType device_type) {
switch (device_type) {
case kDLCPU: return "cpu";
case kDLGPU: return "cuda";
case kDLCPUPinned: return "cpu_pinned";
case kDLOpenCL: return "opencl";
case kDLVulkan: return "vulkan";
case kDLMetal: return "metal";
case kDLVPI: return "vpi";
case kDLROCM: return "rocm";
default: LOG(FATAL) << "Unknown device type code="
<< static_cast<int>(device_type); return "";
}
}
/*!
* \brief convert a string to DGL type.
* \param s The string to be converted.
* \return The corresponding dgl type.
*/
inline DGLType String2DGLType(std::string s) {
DGLType t;
t.bits = 32; t.lanes = 1;
const char* scan;
if (s.substr(0, 3) == "int") {
t.code = kDLInt; scan = s.c_str() + 3;
} else if (s.substr(0, 4) == "uint") {
t.code = kDLUInt; scan = s.c_str() + 4;
} else if (s.substr(0, 5) == "float") {
t.code = kDLFloat; scan = s.c_str() + 5;
} else if (s.substr(0, 6) == "handle") {
t.code = kHandle;
t.bits = 64; // handle uses 64 bit by default.
scan = s.c_str() + 6;
} else {
scan = s.c_str();
LOG(FATAL) << "unknown type " << s;
}
char* xdelim; // emulate sscanf("%ux%u", bits, lanes)
uint8_t bits = static_cast<uint8_t>(strtoul(scan, &xdelim, 10));
if (bits != 0) t.bits = bits;
if (*xdelim == 'x') {
t.lanes = static_cast<uint16_t>(strtoul(xdelim + 1, nullptr, 10));
}
return t;
}
/*!
* \brief convert a DGL type to string.
* \param t The type to be converted.
* \return The corresponding dgl type in string.
*/
inline std::string DGLType2String(DGLType t) {
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
std::ostringstream os;
os << t;
return os.str();
#else
std::string repr = "";
repr += TypeCode2Str(t.code);
if (t.code == kHandle) return repr;
repr += std::to_string(static_cast<int>(t.bits));
if (t.lanes != 1) {
repr += "x" + std::to_string(static_cast<int>(t.lanes));
}
return repr;
#endif
}
// macro to check type code.
#define DGL_CHECK_TYPE_CODE(CODE, T) \
CHECK_EQ(CODE, T) << " expected " \
<< TypeCode2Str(T) << " but get " << TypeCode2Str(CODE) \
} // namespace runtime
} // namespace dgl
namespace dmlc {
DMLC_DECLARE_TRAITS(has_saveload, dgl::runtime::NDArray, true);
} // namespace dmlc
///////////////// Operator overloading for NDArray /////////////////
dgl::runtime::NDArray operator + (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator - (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator * (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator / (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator % (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator + (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator - (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator * (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator / (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator % (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator + (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator - (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator * (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator / (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator % (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator - (const dgl::runtime::NDArray& array);
dgl::runtime::NDArray operator > (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator < (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator >= (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator <= (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator == (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator != (const dgl::runtime::NDArray& a1,
const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator > (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator < (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator >= (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator <= (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator == (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator != (const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator > (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator < (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator >= (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator <= (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator == (int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator != (int64_t lhs, const dgl::runtime::NDArray& a2);
std::ostream& operator << (std::ostream& os, dgl::runtime::NDArray array);
///////////////// Operator overloading for DLDataType /////////////////
/*! \brief Check whether two data types are the same.*/
inline bool operator == (const DLDataType& ty1, const DLDataType& ty2) {
return ty1.code == ty2.code && ty1.bits == ty2.bits && ty1.lanes == ty2.lanes;
}
/*! \brief Check whether two data types are different.*/
inline bool operator != (const DLDataType& ty1, const DLDataType& ty2) {
return !(ty1 == ty2);
}
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
inline std::ostream& operator << (std::ostream& os, DGLType t) {
os << dgl::runtime::TypeCode2Str(t.code);
if (t.code == kHandle) return os;
os << static_cast<int>(t.bits);
if (t.lanes != 1) {
os << 'x' << static_cast<int>(t.lanes);
}
return os;
}
#endif
///////////////// Operator overloading for DLContext /////////////////
/*! \brief Check whether two device contexts are the same.*/
inline bool operator == (const DLContext& ctx1, const DLContext& ctx2) {
return ctx1.device_type == ctx2.device_type && ctx1.device_id == ctx2.device_id;
}
/*! \brief Check whether two device contexts are different.*/
inline bool operator != (const DLContext& ctx1, const DLContext& ctx2) {
return !(ctx1 == ctx2);
}
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
inline std::ostream& operator << (std::ostream& os, const DLContext& ctx) {
return os << dgl::runtime::DeviceTypeCode2Str(ctx.device_type) << ":" << ctx.device_id;
}
#endif
#endif // DGL_RUNTIME_NDARRAY_H_