dmlc--dgl
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155 行
3.9 KiB
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Install DGL
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===========
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This topic explains how to install DGL. We recommend installing DGL by using ``conda`` or ``pip``.
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System requirements
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-------------------
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DGL works with the following operating systems:
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* Ubuntu 16.04
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* macOS X
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* Windows 10
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DGL requires Python version 3.6 or later.
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DGL supports multiple tensor libraries as backends, e.g., PyTorch, MXNet. For requirements on backends and how to select one, see :ref:`backends`.
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Starting at version 0.3, DGL is separated into CPU and CUDA builds. The builds share the
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same Python package name. If you install DGL with a CUDA 9 build after you install the
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CPU build, then the CPU build is overwritten.
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Install from Conda or Pip
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-------------------------
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Check out the `Get Started page <https://www.dgl.ai/pages/start.html>`_.
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.. _install-from-source:
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Install from source
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-------------------
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Download the source files from GitHub.
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.. code:: bash
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git clone --recurse-submodules https://github.com/dmlc/dgl.git
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(Optional) Clone the repository first, and then run the following:
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.. code:: bash
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git submodule update --init --recursive
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Linux
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`````
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Install the system packages for building the shared library. For Debian and Ubuntu
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users, run:
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.. code:: bash
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sudo apt-get update
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sudo apt-get install -y build-essential python3-dev make cmake
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For Fedora/RHEL/CentOS users, run:
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.. code:: bash
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sudo yum install -y gcc-c++ python3-devel make cmake
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Build the shared library. Use the configuration template ``cmake/config.cmake``.
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Copy it to either the project directory or the build directory and change the
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configuration as you wish. For example, change ``USE_CUDA`` to ``ON`` will
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enable a CUDA build. You could also pass ``-DKEY=VALUE`` to the cmake command
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for the same purpose.
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- CPU-only build
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.. code:: bash
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mkdir build
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cd build
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cmake ..
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make -j4
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- CUDA build
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.. code:: bash
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mkdir build
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cd build
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cmake -DUSE_CUDA=ON ..
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make -j4
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Finally, install the Python binding.
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.. code:: bash
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cd ../python
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python setup.py install
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macOS
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`````
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Installation on macOS is similar to Linux. But macOS users need to install build tools like clang, GNU Make, and cmake first. These installation steps were tested on macOS X with clang 10.0.0, GNU Make 3.81, and cmake 3.13.1.
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Tools like clang and GNU Make are packaged in **Command Line Tools** for macOS. To
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install, run the following:
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.. code:: bash
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xcode-select --install
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To install other needed packages like cmake, we recommend first installing
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**Homebrew**, which is a popular package manager for macOS. To learn more, see the `Homebrew website <https://brew.sh/>`_.
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After you install Homebrew, install cmake.
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.. code:: bash
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brew install cmake
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Go to root directory of the DGL repository, build a shared library, and
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install the Python binding for DGL.
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.. code:: bash
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mkdir build
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cd build
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cmake -DUSE_OPENMP=off ..
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make -j4
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cd ../python
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python setup.py install
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Windows
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```````
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The Windows source build is tested with CMake and MinGW/GCC. We highly recommend
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using CMake and GCC from `conda installations <https://conda.io/miniconda.html>`_. To
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get started, run the following:
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.. code:: bash
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conda install cmake m2w64-gcc m2w64-make
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Build the shared library and install the Python binding.
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.. code::
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md build
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cd build
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cmake -DCMAKE_CXX_FLAGS="-DDMLC_LOG_STACK_TRACE=0 -DDGL_EXPORTS" -DCMAKE_MAKE_PROGRAM=mingw32-make .. -G "MSYS Makefiles"
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mingw32-make
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cd ..\python
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python setup.py install
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You can also build DGL with MSBuild. With `MS Build Tools <https://go.microsoft.com/fwlink/?linkid=840931>`_
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and `CMake on Windows <https://cmake.org/download/>`_ installed, run the following
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in VS2017 x64 Native tools command prompt.
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.. code::
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MD build
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CD build
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cmake -DCMAKE_CXX_FLAGS="/DDGL_EXPORTS" -DCMAKE_CONFIGURATION_TYPES="Release" .. -G "Visual Studio 15 2017 Win64"
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msbuild dgl.sln
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cd ..\python
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python setup.py install
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