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Da Zheng 8651be54c2 [Perf] Accelerate block_compute when all nodes are invoked. (#434)
* refactor.

* accelerate update_all in nodeflow.

* fix.

* refactor.

* fix lint.

* fix lint.

* reorganize.

* reorg.

* remove.

* add doc.

* impl block_incidence_matrix

* fix lint.

* fix.

* simple fix.

* fix test.

* fix interface.

* fix eid.

* fix comments.
2019-03-07 13:39:39 -08:00

69 行
2.4 KiB
C++

/*!
* Copyright (c) 2018 by Contributors
* \file dgl/sampler.h
* \brief DGL sampler header.
*/
#ifndef DGL_SAMPLER_H_
#define DGL_SAMPLER_H_
#include <vector>
#include <string>
#include "graph_interface.h"
#include "nodeflow.h"
namespace dgl {
class ImmutableGraph;
class SamplerOp {
public:
/*!
* \brief Sample a graph from the seed vertices with neighbor sampling.
* The neighbors are sampled with a uniform distribution.
*
* \param graphs A graph for sampling.
* \param seeds the nodes where we should start to sample.
* \param edge_type the type of edges we should sample neighbors.
* \param num_hops the number of hops to sample neighbors.
* \param expand_factor the max number of neighbors to sample.
* \param add_self_loop whether to add self loop to the sampled subgraph
* \return a NodeFlow graph.
*/
static NodeFlow NeighborUniformSample(const ImmutableGraph *graph,
const std::vector<dgl_id_t>& seeds,
const std::string &edge_type,
int num_hops, int expand_factor,
const bool add_self_loop);
/*!
* \brief Sample a graph from the seed vertices with layer sampling.
* The layers are sampled with a uniform distribution.
*
* \param graphs A graph for sampling.
* \param seeds the nodes where we should start to sample.
* \param edge_type the type of edges we should sample neighbors.
* \param layer_sizes The size of layers.
* \return a NodeFlow graph.
*/
static NodeFlow LayerUniformSample(const ImmutableGraph *graph,
const std::vector<dgl_id_t>& seeds,
const std::string &neigh_type,
IdArray layer_sizes);
/*!
* \brief Batch-generate random walk traces
* \param seeds The array of starting vertex IDs
* \param num_traces The number of traces to generate for each seed
* \param num_hops The number of hops for each trace
* \return a flat ID array with shape (num_seeds, num_traces, num_hops + 1)
*/
static IdArray RandomWalk(const GraphInterface *gptr,
IdArray seeds,
int num_traces,
int num_hops);
};
} // namespace dgl
#endif // DGL_SAMPLER_H_