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Lingfan Yu a1d50f0f53 [Refactor] Rename before release (#261)
* include/dgl/runtime

* include

* src/runtime

* src/graph

* src/scheduler

* src

* clean up CMakeLists

* further clean up in cmake

* install commands

* python/dgl/_ffi/_cython

* python/dgl/_ffi/_ctypes

* python/dgl/_ffi

* python/dgl

* some fix

* copy right
2018-12-05 16:45:36 -05:00

426 行
12 KiB
C++

/*!
* Copyright (c) 2017 by Contributors
* \file dgl/runtime/ndarray.h
* \brief Abstract device memory management API
*/
#ifndef DGL_RUNTIME_NDARRAY_H_
#define DGL_RUNTIME_NDARRAY_H_
#include <atomic>
#include <vector>
#include <utility>
#include "c_runtime_api.h"
#include "serializer.h"
namespace dgl {
namespace runtime {
/*!
* \brief Managed NDArray.
* The array is backed by reference counted blocks.
*/
class NDArray {
public:
// internal container type
struct Container;
/*! \brief default constructor */
NDArray() {}
/*!
* \brief cosntruct a NDArray that refers to data
* \param data The data this NDArray refers to
*/
explicit inline NDArray(Container* data);
/*!
* \brief copy constructor
* \param other The value to be copied
*/
inline NDArray(const NDArray& other); // NOLINT(*)
/*!
* \brief move constructor
* \param other The value to be moved
*/
NDArray(NDArray&& other) // NOLINT(*)
: data_(other.data_) {
other.data_ = nullptr;
}
/*! \brief destructor */
~NDArray() {
this->reset();
}
/*!
* \brief Swap this array with another NDArray
* \param other The other NDArray
*/
void swap(NDArray& other) { // NOLINT(*)
std::swap(data_, other.data_);
}
/*!
* \brief copy assignmemt
* \param other The value to be assigned.
* \return reference to self.
*/
NDArray& operator=(const NDArray& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(other).swap(*this); // NOLINT(*)
return *this;
}
/*!
* \brief move assignmemt
* \param other The value to be assigned.
* \return reference to self.
*/
NDArray& operator=(NDArray&& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(std::move(other)).swap(*this); // NOLINT(*)
return *this;
}
/*! \return If NDArray is defined */
bool defined() const {
return data_ != nullptr;
}
/*! \return If both NDArray reference the same container */
bool same_as(const NDArray& other) const {
return data_ == other.data_;
}
/*! \brief reset the content of NDArray to be nullptr */
inline void reset();
/*!
* \return the reference counter
* \note this number is approximate in multi-threaded setting.
*/
inline int use_count() const;
/*! \return Pointer to content of DLTensor */
inline const DLTensor* operator->() const;
/*!
* \brief Copy data content from another array.
* \param other The source array to be copied from.
* \note The copy may happen asynchrously if it involves a GPU context.
* DGLSynchronize is necessary.
*/
inline void CopyFrom(DLTensor* other);
inline void CopyFrom(const NDArray& other);
/*!
* \brief Copy data content into another array.
* \param other The source array to be copied from.
* \note The copy may happen asynchrously if it involves a GPU context.
* DGLSynchronize is necessary.
*/
inline void CopyTo(DLTensor* other) const;
inline void CopyTo(const NDArray& other) const;
/*!
* \brief Copy the data to another context.
* \param ctx The target context.
* \return The array under another context.
*/
inline NDArray CopyTo(const DLContext& ctx) const;
/*!
* \brief Load NDArray from stream
* \param stream The input data stream
* \return Whether load is successful
*/
inline bool Load(dmlc::Stream* stream);
/*!
* \brief Save NDArray to stream
* \param stream The output data stream
*/
inline void Save(dmlc::Stream* stream) const;
/*!
* \brief Create a NDArray that shares the data memory with the current one.
* \param shape The shape of the new array.
* \param dtype The data type of the new array.
* \note The memory size of new array must be smaller than the current one.
*/
DGL_DLL NDArray CreateView(
std::vector<int64_t> shape, DLDataType dtype);
/*!
* \brief Create a reference view of NDArray that
* represents as DLManagedTensor.
* \return A DLManagedTensor
*/
DGL_DLL DLManagedTensor* ToDLPack() const;
/*!
* \brief Create an empty NDArray.
* \param shape The shape of the new array.
* \param dtype The data type of the new array.
* \param ctx The context of the Array.
* \return The created Array
*/
DGL_DLL static NDArray Empty(std::vector<int64_t> shape,
DLDataType dtype,
DLContext ctx);
/*!
* \brief Create a NDArray backed by a dlpack tensor.
*
* This allows us to create a NDArray using the memory
* allocated by an external deep learning framework
* that is DLPack compatible.
*
* The memory is retained until the NDArray went out of scope.
* \param tensor The DLPack tensor to copy from.
* \return The created NDArray view.
*/
DGL_DLL static NDArray FromDLPack(DLManagedTensor* tensor);
/*!
* \brief Function to copy data from one array to another.
* \param from The source array.
* \param to The target array.
* \param stream The stream used in copy.
*/
DGL_DLL static void CopyFromTo(
DLTensor* from, DLTensor* to, DGLStreamHandle stream = nullptr);
// internal namespace
struct Internal;
private:
/*! \brief Internal Data content */
Container* data_{nullptr};
// enable internal functions
friend struct Internal;
friend class DGLRetValue;
friend class DGLArgsSetter;
};
/*!
* \brief Save a DLTensor to stream
* \param strm The outpu stream
* \param tensor The tensor to be saved.
*/
inline bool SaveDLTensor(dmlc::Stream* strm, const DLTensor* tensor);
/*!
* \brief Reference counted Container object used to back NDArray.
*
* This object is DLTensor compatible:
* the pointer to the NDArrayContainer can be directly
* interpreted as a DLTensor*
*
* \note: do not use this function directly, use NDArray.
*/
struct NDArray::Container {
public:
// NOTE: the first part of this structure is the same as
// DLManagedTensor, note that, however, the deleter
// is only called when the reference counter goes to 0
/*!
* \brief The corresponding dl_tensor field.
* \note it is important that the first field is DLTensor
* So that this data structure is DLTensor compatible.
* The head ptr of this struct can be viewed as DLTensor*.
*/
DLTensor dl_tensor;
/*!
* \brief addtional context, reserved for recycling
* \note We can attach additional content here
* which the current container depend on
* (e.g. reference to original memory when creating views).
*/
void* manager_ctx{nullptr};
/*!
* \brief Customized deleter
*
* \note The customized deleter is helpful to enable
* different ways of memory allocator that are not
* currently defined by the system.
*/
void (*deleter)(Container* self) = nullptr;
/*! \brief default constructor */
Container() {
dl_tensor.data = nullptr;
dl_tensor.ndim = 0;
dl_tensor.shape = nullptr;
dl_tensor.strides = nullptr;
dl_tensor.byte_offset = 0;
}
/*! \brief developer function, increases reference counter */
void IncRef() {
ref_counter_.fetch_add(1, std::memory_order_relaxed);
}
/*! \brief developer function, decrease reference counter */
void DecRef() {
if (ref_counter_.fetch_sub(1, std::memory_order_release) == 1) {
std::atomic_thread_fence(std::memory_order_acquire);
if (this->deleter != nullptr) {
(*this->deleter)(this);
}
}
}
private:
friend class NDArray;
friend class RPCWrappedFunc;
/*!
* \brief The shape container,
* can be used for shape data.
*/
std::vector<int64_t> shape_;
/*!
* \brief The stride container,
* can be used for stride data.
*/
std::vector<int64_t> stride_;
/*! \brief The internal array object */
std::atomic<int> ref_counter_{0};
};
// implementations of inline functions
// the usages of functions are documented in place.
inline NDArray::NDArray(Container* data)
: data_(data) {
data_->IncRef();
}
inline NDArray::NDArray(const NDArray& other)
: data_(other.data_) {
data_->IncRef();
}
inline void NDArray::reset() {
if (data_ != nullptr) {
data_->DecRef();
data_ = nullptr;
}
}
inline void NDArray::CopyFrom(DLTensor* other) {
CHECK(data_ != nullptr);
CopyFromTo(other, &(data_->dl_tensor));
}
inline void NDArray::CopyFrom(const NDArray& other) {
CHECK(data_ != nullptr);
CHECK(other.data_ != nullptr);
CopyFromTo(&(other.data_->dl_tensor), &(data_->dl_tensor));
}
inline void NDArray::CopyTo(DLTensor* other) const {
CHECK(data_ != nullptr);
CopyFromTo(&(data_->dl_tensor), other);
}
inline void NDArray::CopyTo(const NDArray& other) const {
CHECK(data_ != nullptr);
CHECK(other.data_ != nullptr);
CopyFromTo(&(data_->dl_tensor), &(other.data_->dl_tensor));
}
inline NDArray NDArray::CopyTo(const DLContext& ctx) const {
CHECK(data_ != nullptr);
const DLTensor* dptr = operator->();
NDArray ret = Empty(std::vector<int64_t>(dptr->shape, dptr->shape + dptr->ndim),
dptr->dtype, ctx);
this->CopyTo(ret);
return ret;
}
inline int NDArray::use_count() const {
if (data_ == nullptr) return 0;
return data_->ref_counter_.load(std::memory_order_relaxed);
}
inline const DLTensor* NDArray::operator->() const {
return &(data_->dl_tensor);
}
/*! \brief Magic number for NDArray file */
constexpr uint64_t kDGLNDArrayMagic = 0xDD5E40F096B4A13F;
inline bool SaveDLTensor(dmlc::Stream* strm,
DLTensor* tensor) {
uint64_t header = kDGLNDArrayMagic, reserved = 0;
strm->Write(header);
strm->Write(reserved);
// Always save data as CPU context
//
// Parameters that get serialized should be in CPU by default.
// So even the array's context is GPU, it will be stored as CPU array.
// This is used to prevent case when another user loads the parameters
// back on machine that do not have GPU or related context.
//
// We can always do array.CopyTo(target_ctx) to get a corresponding
// array in the target context.
DLContext cpu_ctx;
cpu_ctx.device_type = kDLCPU;
cpu_ctx.device_id = 0;
strm->Write(cpu_ctx);
strm->Write(tensor->ndim);
strm->Write(tensor->dtype);
int ndim = tensor->ndim;
strm->WriteArray(tensor->shape, ndim);
int type_bytes = tensor->dtype.bits / 8;
int64_t num_elems = 1;
for (int i = 0; i < ndim; ++i) {
num_elems *= tensor->shape[i];
}
int64_t data_byte_size = type_bytes * num_elems;
strm->Write(data_byte_size);
if (DMLC_IO_NO_ENDIAN_SWAP &&
tensor->ctx.device_type == kDLCPU &&
tensor->strides == nullptr &&
tensor->byte_offset == 0) {
// quick path
strm->Write(tensor->data, data_byte_size);
} else {
std::vector<uint8_t> bytes(data_byte_size);
CHECK_EQ(DGLArrayCopyToBytes(
tensor, dmlc::BeginPtr(bytes), data_byte_size), 0)
<< DGLGetLastError();
if (!DMLC_IO_NO_ENDIAN_SWAP) {
dmlc::ByteSwap(dmlc::BeginPtr(bytes), type_bytes, num_elems);
}
strm->Write(dmlc::BeginPtr(bytes), data_byte_size);
}
return true;
}
inline void NDArray::Save(dmlc::Stream* strm) const {
SaveDLTensor(strm, const_cast<DLTensor*>(operator->()));
}
inline bool NDArray::Load(dmlc::Stream* strm) {
uint64_t header, reserved;
CHECK(strm->Read(&header))
<< "Invalid DLTensor file format";
CHECK(strm->Read(&reserved))
<< "Invalid DLTensor file format";
CHECK(header == kDGLNDArrayMagic)
<< "Invalid DLTensor file format";
DLContext ctx;
int ndim;
DLDataType dtype;
CHECK(strm->Read(&ctx))
<< "Invalid DLTensor file format";
CHECK(strm->Read(&ndim))
<< "Invalid DLTensor file format";
CHECK(strm->Read(&dtype))
<< "Invalid DLTensor file format";
CHECK_EQ(ctx.device_type, kDLCPU)
<< "Invalid DLTensor context: can only save as CPU tensor";
std::vector<int64_t> shape(ndim);
if (ndim != 0) {
CHECK(strm->ReadArray(&shape[0], ndim))
<< "Invalid DLTensor file format";
}
NDArray ret = NDArray::Empty(shape, dtype, ctx);
int64_t num_elems = 1;
int elem_bytes = (ret->dtype.bits + 7) / 8;
for (int i = 0; i < ret->ndim; ++i) {
num_elems *= ret->shape[i];
}
int64_t data_byte_size;
CHECK(strm->Read(&data_byte_size))
<< "Invalid DLTensor file format";
CHECK(data_byte_size == num_elems * elem_bytes)
<< "Invalid DLTensor file format";
CHECK(strm->Read(ret->data, data_byte_size))
<< "Invalid DLTensor file format";
if (!DMLC_IO_NO_ENDIAN_SWAP) {
dmlc::ByteSwap(ret->data, elem_bytes, num_elems);
}
*this = ret;
return true;
}
} // namespace runtime
} // namespace dgl
#endif // DGL_RUNTIME_NDARRAY_H_