dmlc--dgl
a1d50f0f53
* include/dgl/runtime * include * src/runtime * src/graph * src/scheduler * src * clean up CMakeLists * further clean up in cmake * install commands * python/dgl/_ffi/_cython * python/dgl/_ffi/_ctypes * python/dgl/_ffi * python/dgl * some fix * copy right
426 行
12 KiB
C++
426 行
12 KiB
C++
/*!
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* Copyright (c) 2017 by Contributors
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* \file dgl/runtime/ndarray.h
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* \brief Abstract device memory management API
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*/
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#ifndef DGL_RUNTIME_NDARRAY_H_
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#define DGL_RUNTIME_NDARRAY_H_
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#include <atomic>
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#include <vector>
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#include <utility>
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#include "c_runtime_api.h"
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#include "serializer.h"
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namespace dgl {
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namespace runtime {
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/*!
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* \brief Managed NDArray.
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* The array is backed by reference counted blocks.
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*/
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class NDArray {
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public:
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// internal container type
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struct Container;
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/*! \brief default constructor */
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NDArray() {}
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/*!
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* \brief cosntruct a NDArray that refers to data
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* \param data The data this NDArray refers to
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*/
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explicit inline NDArray(Container* data);
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/*!
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* \brief copy constructor
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* \param other The value to be copied
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*/
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inline NDArray(const NDArray& other); // NOLINT(*)
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/*!
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* \brief move constructor
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* \param other The value to be moved
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*/
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NDArray(NDArray&& other) // NOLINT(*)
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: data_(other.data_) {
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other.data_ = nullptr;
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}
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/*! \brief destructor */
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~NDArray() {
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this->reset();
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}
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/*!
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* \brief Swap this array with another NDArray
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* \param other The other NDArray
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*/
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void swap(NDArray& other) { // NOLINT(*)
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std::swap(data_, other.data_);
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}
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/*!
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* \brief copy assignmemt
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* \param other The value to be assigned.
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* \return reference to self.
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*/
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NDArray& operator=(const NDArray& other) { // NOLINT(*)
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// copy-and-swap idiom
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NDArray(other).swap(*this); // NOLINT(*)
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return *this;
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}
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/*!
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* \brief move assignmemt
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* \param other The value to be assigned.
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* \return reference to self.
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*/
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NDArray& operator=(NDArray&& other) { // NOLINT(*)
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// copy-and-swap idiom
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NDArray(std::move(other)).swap(*this); // NOLINT(*)
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return *this;
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}
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/*! \return If NDArray is defined */
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bool defined() const {
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return data_ != nullptr;
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}
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/*! \return If both NDArray reference the same container */
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bool same_as(const NDArray& other) const {
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return data_ == other.data_;
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}
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/*! \brief reset the content of NDArray to be nullptr */
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inline void reset();
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/*!
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* \return the reference counter
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* \note this number is approximate in multi-threaded setting.
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*/
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inline int use_count() const;
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/*! \return Pointer to content of DLTensor */
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inline const DLTensor* operator->() const;
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/*!
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* \brief Copy data content from another array.
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* \param other The source array to be copied from.
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* \note The copy may happen asynchrously if it involves a GPU context.
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* DGLSynchronize is necessary.
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*/
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inline void CopyFrom(DLTensor* other);
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inline void CopyFrom(const NDArray& other);
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/*!
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* \brief Copy data content into another array.
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* \param other The source array to be copied from.
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* \note The copy may happen asynchrously if it involves a GPU context.
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* DGLSynchronize is necessary.
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*/
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inline void CopyTo(DLTensor* other) const;
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inline void CopyTo(const NDArray& other) const;
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/*!
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* \brief Copy the data to another context.
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* \param ctx The target context.
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* \return The array under another context.
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*/
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inline NDArray CopyTo(const DLContext& ctx) const;
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/*!
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* \brief Load NDArray from stream
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* \param stream The input data stream
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* \return Whether load is successful
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*/
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inline bool Load(dmlc::Stream* stream);
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/*!
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* \brief Save NDArray to stream
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* \param stream The output data stream
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*/
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inline void Save(dmlc::Stream* stream) const;
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/*!
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* \brief Create a NDArray that shares the data memory with the current one.
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* \param shape The shape of the new array.
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* \param dtype The data type of the new array.
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* \note The memory size of new array must be smaller than the current one.
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*/
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DGL_DLL NDArray CreateView(
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std::vector<int64_t> shape, DLDataType dtype);
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/*!
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* \brief Create a reference view of NDArray that
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* represents as DLManagedTensor.
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* \return A DLManagedTensor
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*/
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DGL_DLL DLManagedTensor* ToDLPack() const;
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/*!
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* \brief Create an empty NDArray.
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* \param shape The shape of the new array.
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* \param dtype The data type of the new array.
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* \param ctx The context of the Array.
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* \return The created Array
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*/
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DGL_DLL static NDArray Empty(std::vector<int64_t> shape,
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DLDataType dtype,
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DLContext ctx);
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/*!
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* \brief Create a NDArray backed by a dlpack tensor.
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*
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* This allows us to create a NDArray using the memory
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* allocated by an external deep learning framework
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* that is DLPack compatible.
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*
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* The memory is retained until the NDArray went out of scope.
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* \param tensor The DLPack tensor to copy from.
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* \return The created NDArray view.
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*/
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DGL_DLL static NDArray FromDLPack(DLManagedTensor* tensor);
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/*!
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* \brief Function to copy data from one array to another.
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* \param from The source array.
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* \param to The target array.
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* \param stream The stream used in copy.
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*/
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DGL_DLL static void CopyFromTo(
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DLTensor* from, DLTensor* to, DGLStreamHandle stream = nullptr);
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// internal namespace
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struct Internal;
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private:
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/*! \brief Internal Data content */
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Container* data_{nullptr};
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// enable internal functions
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friend struct Internal;
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friend class DGLRetValue;
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friend class DGLArgsSetter;
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};
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/*!
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* \brief Save a DLTensor to stream
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* \param strm The outpu stream
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* \param tensor The tensor to be saved.
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*/
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inline bool SaveDLTensor(dmlc::Stream* strm, const DLTensor* tensor);
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/*!
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* \brief Reference counted Container object used to back NDArray.
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*
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* This object is DLTensor compatible:
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* the pointer to the NDArrayContainer can be directly
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* interpreted as a DLTensor*
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*
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* \note: do not use this function directly, use NDArray.
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*/
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struct NDArray::Container {
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public:
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// NOTE: the first part of this structure is the same as
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// DLManagedTensor, note that, however, the deleter
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// is only called when the reference counter goes to 0
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/*!
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* \brief The corresponding dl_tensor field.
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* \note it is important that the first field is DLTensor
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* So that this data structure is DLTensor compatible.
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* The head ptr of this struct can be viewed as DLTensor*.
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*/
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DLTensor dl_tensor;
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/*!
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* \brief addtional context, reserved for recycling
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* \note We can attach additional content here
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* which the current container depend on
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* (e.g. reference to original memory when creating views).
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*/
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void* manager_ctx{nullptr};
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/*!
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* \brief Customized deleter
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*
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* \note The customized deleter is helpful to enable
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* different ways of memory allocator that are not
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* currently defined by the system.
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*/
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void (*deleter)(Container* self) = nullptr;
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/*! \brief default constructor */
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Container() {
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dl_tensor.data = nullptr;
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dl_tensor.ndim = 0;
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dl_tensor.shape = nullptr;
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dl_tensor.strides = nullptr;
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dl_tensor.byte_offset = 0;
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}
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/*! \brief developer function, increases reference counter */
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void IncRef() {
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ref_counter_.fetch_add(1, std::memory_order_relaxed);
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}
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/*! \brief developer function, decrease reference counter */
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void DecRef() {
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if (ref_counter_.fetch_sub(1, std::memory_order_release) == 1) {
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std::atomic_thread_fence(std::memory_order_acquire);
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if (this->deleter != nullptr) {
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(*this->deleter)(this);
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}
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}
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}
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private:
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friend class NDArray;
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friend class RPCWrappedFunc;
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/*!
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* \brief The shape container,
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* can be used for shape data.
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*/
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std::vector<int64_t> shape_;
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/*!
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* \brief The stride container,
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* can be used for stride data.
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*/
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std::vector<int64_t> stride_;
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/*! \brief The internal array object */
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std::atomic<int> ref_counter_{0};
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};
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// implementations of inline functions
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// the usages of functions are documented in place.
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inline NDArray::NDArray(Container* data)
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: data_(data) {
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data_->IncRef();
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}
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inline NDArray::NDArray(const NDArray& other)
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: data_(other.data_) {
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data_->IncRef();
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}
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inline void NDArray::reset() {
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if (data_ != nullptr) {
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data_->DecRef();
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data_ = nullptr;
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}
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}
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inline void NDArray::CopyFrom(DLTensor* other) {
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CHECK(data_ != nullptr);
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CopyFromTo(other, &(data_->dl_tensor));
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}
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inline void NDArray::CopyFrom(const NDArray& other) {
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CHECK(data_ != nullptr);
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CHECK(other.data_ != nullptr);
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CopyFromTo(&(other.data_->dl_tensor), &(data_->dl_tensor));
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}
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inline void NDArray::CopyTo(DLTensor* other) const {
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CHECK(data_ != nullptr);
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CopyFromTo(&(data_->dl_tensor), other);
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}
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inline void NDArray::CopyTo(const NDArray& other) const {
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CHECK(data_ != nullptr);
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CHECK(other.data_ != nullptr);
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CopyFromTo(&(data_->dl_tensor), &(other.data_->dl_tensor));
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}
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inline NDArray NDArray::CopyTo(const DLContext& ctx) const {
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CHECK(data_ != nullptr);
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const DLTensor* dptr = operator->();
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NDArray ret = Empty(std::vector<int64_t>(dptr->shape, dptr->shape + dptr->ndim),
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dptr->dtype, ctx);
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this->CopyTo(ret);
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return ret;
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}
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inline int NDArray::use_count() const {
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if (data_ == nullptr) return 0;
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return data_->ref_counter_.load(std::memory_order_relaxed);
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}
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inline const DLTensor* NDArray::operator->() const {
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return &(data_->dl_tensor);
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}
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/*! \brief Magic number for NDArray file */
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constexpr uint64_t kDGLNDArrayMagic = 0xDD5E40F096B4A13F;
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inline bool SaveDLTensor(dmlc::Stream* strm,
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DLTensor* tensor) {
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uint64_t header = kDGLNDArrayMagic, reserved = 0;
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strm->Write(header);
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strm->Write(reserved);
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// Always save data as CPU context
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//
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// Parameters that get serialized should be in CPU by default.
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// So even the array's context is GPU, it will be stored as CPU array.
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// This is used to prevent case when another user loads the parameters
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// back on machine that do not have GPU or related context.
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//
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// We can always do array.CopyTo(target_ctx) to get a corresponding
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// array in the target context.
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DLContext cpu_ctx;
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cpu_ctx.device_type = kDLCPU;
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cpu_ctx.device_id = 0;
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strm->Write(cpu_ctx);
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strm->Write(tensor->ndim);
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strm->Write(tensor->dtype);
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int ndim = tensor->ndim;
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strm->WriteArray(tensor->shape, ndim);
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int type_bytes = tensor->dtype.bits / 8;
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int64_t num_elems = 1;
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for (int i = 0; i < ndim; ++i) {
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num_elems *= tensor->shape[i];
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}
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int64_t data_byte_size = type_bytes * num_elems;
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strm->Write(data_byte_size);
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if (DMLC_IO_NO_ENDIAN_SWAP &&
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tensor->ctx.device_type == kDLCPU &&
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tensor->strides == nullptr &&
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tensor->byte_offset == 0) {
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// quick path
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strm->Write(tensor->data, data_byte_size);
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} else {
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std::vector<uint8_t> bytes(data_byte_size);
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CHECK_EQ(DGLArrayCopyToBytes(
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tensor, dmlc::BeginPtr(bytes), data_byte_size), 0)
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<< DGLGetLastError();
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if (!DMLC_IO_NO_ENDIAN_SWAP) {
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dmlc::ByteSwap(dmlc::BeginPtr(bytes), type_bytes, num_elems);
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}
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strm->Write(dmlc::BeginPtr(bytes), data_byte_size);
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}
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return true;
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}
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inline void NDArray::Save(dmlc::Stream* strm) const {
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SaveDLTensor(strm, const_cast<DLTensor*>(operator->()));
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}
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inline bool NDArray::Load(dmlc::Stream* strm) {
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uint64_t header, reserved;
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CHECK(strm->Read(&header))
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<< "Invalid DLTensor file format";
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CHECK(strm->Read(&reserved))
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<< "Invalid DLTensor file format";
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CHECK(header == kDGLNDArrayMagic)
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<< "Invalid DLTensor file format";
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DLContext ctx;
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int ndim;
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DLDataType dtype;
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CHECK(strm->Read(&ctx))
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<< "Invalid DLTensor file format";
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CHECK(strm->Read(&ndim))
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<< "Invalid DLTensor file format";
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CHECK(strm->Read(&dtype))
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<< "Invalid DLTensor file format";
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CHECK_EQ(ctx.device_type, kDLCPU)
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<< "Invalid DLTensor context: can only save as CPU tensor";
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std::vector<int64_t> shape(ndim);
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if (ndim != 0) {
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CHECK(strm->ReadArray(&shape[0], ndim))
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<< "Invalid DLTensor file format";
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}
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NDArray ret = NDArray::Empty(shape, dtype, ctx);
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int64_t num_elems = 1;
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int elem_bytes = (ret->dtype.bits + 7) / 8;
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for (int i = 0; i < ret->ndim; ++i) {
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num_elems *= ret->shape[i];
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}
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int64_t data_byte_size;
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CHECK(strm->Read(&data_byte_size))
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<< "Invalid DLTensor file format";
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CHECK(data_byte_size == num_elems * elem_bytes)
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<< "Invalid DLTensor file format";
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CHECK(strm->Read(ret->data, data_byte_size))
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<< "Invalid DLTensor file format";
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if (!DMLC_IO_NO_ENDIAN_SWAP) {
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dmlc::ByteSwap(ret->data, elem_bytes, num_elems);
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}
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*this = ret;
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return true;
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}
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} // namespace runtime
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} // namespace dgl
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#endif // DGL_RUNTIME_NDARRAY_H_
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