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Da Zheng 2389df8155 [API] Subgraph sampling API. (#138)
* add neighbor sampler.

* fix sampler.

* handle non-existing nodes differently in MapParentIdToSubgraphId.

* fix sampling tests.

* parallelize sampling.

* add more tests.

* fix a bug in subgraph loader.

* get number of sampled nodes directly.

* load mxnet CSR to DGLGraph directly.

* create graph from mxnet csr array directly.

* use subgraph loader in SSE.

* fix a bug in sampling.

* output framework tensor.

* fix.

* remove unnecessary code.

* fix tests.

* add SSE README.

* move to contrib.

* address comments.

* add tests.
2018-11-14 13:51:27 -08:00

102 行
3.4 KiB
C++

/*!
* Copyright (c) 2018 by Contributors
* \file dgl/graph_op.h
* \brief Operations on graph index.
*/
#ifndef DGL_GRAPH_OP_H_
#define DGL_GRAPH_OP_H_
#include <vector>
#include "graph.h"
namespace dgl {
class GraphOp {
public:
/*!
* \brief Return the line graph.
*
* If i~j and j~i are two edges in original graph G, then
* (i,j)~(j,i) and (j,i)~(i,j) are the "backtracking" edges on
* the line graph.
*
* \param graph The input graph.
* \param backtracking Whether the backtracking edges are included or not
* \return the line graph
*/
static Graph LineGraph(const Graph* graph, bool backtracking);
/*!
* \brief Return a disjoint union of the input graphs.
*
* The new graph will include all the nodes/edges in the given graphs.
* Nodes/Edges will be relabled by adding the cumsum of the previous graph sizes
* in the given sequence order. For example, giving input [g1, g2, g3], where
* they have 5, 6, 7 nodes respectively. Then node#2 of g2 will become node#7
* in the result graph. Edge ids are re-assigned similarly.
*
* \param graphs A list of input graphs to be unioned.
* \return the disjoint union of the graphs
*/
static Graph DisjointUnion(std::vector<const Graph*> graphs);
/*!
* \brief Partition the graph into several subgraphs.
*
* This is a reverse operation of DisjointUnion. The graph will be partitioned
* into num graphs. This requires the given number of partitions to evenly
* divides the number of nodes in the graph.
*
* \param graph The graph to be partitioned.
* \param num The number of partitions.
* \return a list of partitioned graphs
*/
static std::vector<Graph> DisjointPartitionByNum(const Graph* graph, int64_t num);
/*!
* \brief Partition the graph into several subgraphs.
*
* This is a reverse operation of DisjointUnion. The graph will be partitioned
* based on the given sizes. This requires the sum of the given sizes is equal
* to the number of nodes in the graph.
*
* \param graph The graph to be partitioned.
* \param sizes The number of partitions.
* \return a list of partitioned graphs
*/
static std::vector<Graph> DisjointPartitionBySizes(const Graph* graph, IdArray sizes);
/*!
* \brief Map vids in the parent graph to the vids in the subgraph.
*
* If the Id doesn't exist in the subgraph, -1 will be used.
*
* \param parent_vid_map An array that maps the vids in the parent graph to the
* subgraph. The elements store the vertex Ids in the parent graph, and the
* indices indicate the vertex Ids in the subgraph.
* \param query The vertex Ids in the parent graph.
* \return an Id array that contains the subgraph node Ids.
*/
static IdArray MapParentIdToSubgraphId(IdArray parent_vid_map, IdArray query);
/*!
* \brief Expand an Id array based on the offset array.
*
* For example,
* ids: [0, 1, 2, 3, 4],
* offset: [0, 2, 2, 5, 6, 7],
* result: [0, 0, 2, 2, 2, 3, 4].
* The offset array has one more element than the ids array.
* (offset[i], offset[i+1]) shows the location of ids[i] in the result array.
*
* \param ids An array that contains the node or edge Ids.
* \param offset An array that contains the offset after expansion.
* \return a expanded Id array.
*/
static IdArray ExpandIds(IdArray ids, IdArray offset);
};
} // namespace dgl
#endif // DGL_GRAPH_OP_H_