dmlc--dgl
2389df8155
* add neighbor sampler. * fix sampler. * handle non-existing nodes differently in MapParentIdToSubgraphId. * fix sampling tests. * parallelize sampling. * add more tests. * fix a bug in subgraph loader. * get number of sampled nodes directly. * load mxnet CSR to DGLGraph directly. * create graph from mxnet csr array directly. * use subgraph loader in SSE. * fix a bug in sampling. * output framework tensor. * fix. * remove unnecessary code. * fix tests. * add SSE README. * move to contrib. * address comments. * add tests.
102 行
3.4 KiB
C++
102 行
3.4 KiB
C++
/*!
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* Copyright (c) 2018 by Contributors
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* \file dgl/graph_op.h
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* \brief Operations on graph index.
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*/
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#ifndef DGL_GRAPH_OP_H_
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#define DGL_GRAPH_OP_H_
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#include <vector>
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#include "graph.h"
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namespace dgl {
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class GraphOp {
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public:
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/*!
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* \brief Return the line graph.
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*
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* If i~j and j~i are two edges in original graph G, then
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* (i,j)~(j,i) and (j,i)~(i,j) are the "backtracking" edges on
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* the line graph.
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*
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* \param graph The input graph.
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* \param backtracking Whether the backtracking edges are included or not
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* \return the line graph
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*/
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static Graph LineGraph(const Graph* graph, bool backtracking);
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/*!
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* \brief Return a disjoint union of the input graphs.
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*
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* The new graph will include all the nodes/edges in the given graphs.
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* Nodes/Edges will be relabled by adding the cumsum of the previous graph sizes
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* in the given sequence order. For example, giving input [g1, g2, g3], where
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* they have 5, 6, 7 nodes respectively. Then node#2 of g2 will become node#7
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* in the result graph. Edge ids are re-assigned similarly.
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*
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* \param graphs A list of input graphs to be unioned.
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* \return the disjoint union of the graphs
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*/
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static Graph DisjointUnion(std::vector<const Graph*> graphs);
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/*!
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* \brief Partition the graph into several subgraphs.
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*
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* This is a reverse operation of DisjointUnion. The graph will be partitioned
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* into num graphs. This requires the given number of partitions to evenly
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* divides the number of nodes in the graph.
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*
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* \param graph The graph to be partitioned.
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* \param num The number of partitions.
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* \return a list of partitioned graphs
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*/
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static std::vector<Graph> DisjointPartitionByNum(const Graph* graph, int64_t num);
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/*!
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* \brief Partition the graph into several subgraphs.
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*
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* This is a reverse operation of DisjointUnion. The graph will be partitioned
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* based on the given sizes. This requires the sum of the given sizes is equal
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* to the number of nodes in the graph.
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*
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* \param graph The graph to be partitioned.
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* \param sizes The number of partitions.
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* \return a list of partitioned graphs
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*/
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static std::vector<Graph> DisjointPartitionBySizes(const Graph* graph, IdArray sizes);
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/*!
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* \brief Map vids in the parent graph to the vids in the subgraph.
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*
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* If the Id doesn't exist in the subgraph, -1 will be used.
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*
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* \param parent_vid_map An array that maps the vids in the parent graph to the
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* subgraph. The elements store the vertex Ids in the parent graph, and the
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* indices indicate the vertex Ids in the subgraph.
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* \param query The vertex Ids in the parent graph.
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* \return an Id array that contains the subgraph node Ids.
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*/
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static IdArray MapParentIdToSubgraphId(IdArray parent_vid_map, IdArray query);
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/*!
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* \brief Expand an Id array based on the offset array.
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*
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* For example,
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* ids: [0, 1, 2, 3, 4],
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* offset: [0, 2, 2, 5, 6, 7],
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* result: [0, 0, 2, 2, 2, 3, 4].
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* The offset array has one more element than the ids array.
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* (offset[i], offset[i+1]) shows the location of ids[i] in the result array.
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*
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* \param ids An array that contains the node or edge Ids.
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* \param offset An array that contains the offset after expansion.
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* \return a expanded Id array.
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*/
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static IdArray ExpandIds(IdArray ids, IdArray offset);
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};
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} // namespace dgl
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#endif // DGL_GRAPH_OP_H_
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