dmlc--dgl
a1d50f0f53
* include/dgl/runtime * include * src/runtime * src/graph * src/scheduler * src * clean up CMakeLists * further clean up in cmake * install commands * python/dgl/_ffi/_cython * python/dgl/_ffi/_ctypes * python/dgl/_ffi * python/dgl * some fix * copy right
92 行
2.5 KiB
Cython
92 行
2.5 KiB
Cython
from ... import _api_internal
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from ..base import string_types
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from ..node_generic import _set_class_node_base
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"""Maps node type to its constructor"""
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NODE_TYPE = []
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def _register_node(int index, object cls):
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"""register node class"""
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while len(NODE_TYPE) <= index:
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NODE_TYPE.append(None)
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NODE_TYPE[index] = cls
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cdef inline object make_ret_node(void* chandle):
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global NODE_TYPE
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cdef int tindex
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cdef list node_type
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cdef object cls
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node_type = NODE_TYPE
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CALL(DGLNodeGetTypeIndex(chandle, &tindex))
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if tindex < len(node_type):
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cls = node_type[tindex]
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if cls is not None:
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obj = cls.__new__(cls)
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else:
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obj = NodeBase.__new__(NodeBase)
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else:
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obj = NodeBase.__new__(NodeBase)
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(<NodeBase>obj).chandle = chandle
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return obj
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cdef class NodeBase:
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cdef void* chandle
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cdef _set_handle(self, handle):
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cdef unsigned long long ptr
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if handle is None:
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self.chandle = NULL
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else:
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ptr = handle.value
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self.chandle = <void*>(ptr)
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property handle:
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def __get__(self):
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if self.chandle == NULL:
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return None
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else:
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return ctypes_handle(self.chandle)
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def __set__(self, value):
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self._set_handle(value)
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def __dealloc__(self):
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CALL(DGLNodeFree(self.chandle))
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def __getattr__(self, name):
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cdef DGLValue ret_val
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cdef int ret_type_code, ret_succ
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CALL(DGLNodeGetAttr(self.chandle, c_str(name),
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&ret_val, &ret_type_code, &ret_succ))
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if ret_succ == 0:
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raise AttributeError(
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"'%s' object has no attribute '%s'" % (type(self), name))
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return make_ret(ret_val, ret_type_code)
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def __init_handle_by_constructor__(self, fconstructor, *args):
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"""Initialize the handle by calling constructor function.
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Parameters
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----------
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fconstructor : Function
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Constructor function.
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args: list of objects
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The arguments to the constructor
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Note
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----
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We have a special calling convention to call constructor functions.
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So the return handle is directly set into the Node object
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instead of creating a new Node.
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"""
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cdef void* chandle
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ConstructorCall(
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(<FunctionBase>fconstructor).chandle,
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kNodeHandle, args, &chandle)
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self.chandle = chandle
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_set_class_node_base(NodeBase)
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