dmlc--dgl
a1d50f0f53
* include/dgl/runtime * include * src/runtime * src/graph * src/scheduler * src * clean up CMakeLists * further clean up in cmake * install commands * python/dgl/_ffi/_cython * python/dgl/_ffi/_ctypes * python/dgl/_ffi * python/dgl * some fix * copy right
140 行
4.6 KiB
C
140 行
4.6 KiB
C
/*!
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* Copyright (c) 2017 by Contributors
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* \file dgl/runtime/c_backend_api.h
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* \brief DGL runtime backend API.
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*
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* The functions defined in this header are intended to be
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* used by compiled dgl operators, usually user do not need to use these
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* function directly.
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*/
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#ifndef DGL_RUNTIME_C_BACKEND_API_H_
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#define DGL_RUNTIME_C_BACKEND_API_H_
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#include "c_runtime_api.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Backend related functions.
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/*!
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* \brief Backend function for modules to get function
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* from its environment mod_node (its imports and global function).
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* The user do should not call DGLFuncFree on func.
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*
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* \param mod_node The module handle.
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* \param func_name The name of the function.
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* \param out The result function.
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* \return 0 when no error is thrown, -1 when failure happens
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*/
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DGL_DLL int DGLBackendGetFuncFromEnv(void* mod_node,
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const char* func_name,
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DGLFunctionHandle *out);
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/*!
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* \brief Backend function to register system-wide library symbol.
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*
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* \param name The name of the symbol
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* \param ptr The symbol address.
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* \return 0 when no error is thrown, -1 when failure happens
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*/
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DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr);
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/*!
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* \brief Backend function to allocate temporal workspace.
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*
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* \note The result allocate spaced is ensured to be aligned to kTempAllocaAlignment.
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*
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* \param nbytes The size of the space requested.
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* \param device_type The device type which the space will be allocated.
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* \param device_id The device id which the space will be allocated.
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* \param dtype_code_hint The type code of the array elements. Only used in
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* certain backends such as OpenGL.
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* \param dtype_bits_hint The type bits of the array elements. Only used in
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* certain backends such as OpenGL.
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* \return nullptr when error is thrown, a valid ptr if success
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*/
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DGL_DLL void* DGLBackendAllocWorkspace(int device_type,
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int device_id,
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uint64_t nbytes,
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int dtype_code_hint,
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int dtype_bits_hint);
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/*!
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* \brief Backend function to free temporal workspace.
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*
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* \param ptr The result allocated space pointer.
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* \param device_type The device type which the space will be allocated.
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* \param device_id The device id which the space will be allocated.
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* \return 0 when no error is thrown, -1 when failure happens
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*
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* \sa DGLBackendAllocWorkspace
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*/
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DGL_DLL int DGLBackendFreeWorkspace(int device_type,
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int device_id,
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void* ptr);
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/*!
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* \brief Environment for DGL parallel task.
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*/
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typedef struct {
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/*!
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* \brief Auxiliary used for synchronization
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*/
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void* sync_handle;
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/*! \brief total amount of task */
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int32_t num_task;
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} DGLParallelGroupEnv;
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/*!
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* \brief The callback function to execute a parallel lambda
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* \param task_id the task id of the function.
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* \param penv The parallel environment backs the execution.
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* \param cdata The supporting closure data.
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*/
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typedef int (*FDGLParallelLambda)(
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int task_id, DGLParallelGroupEnv* penv, void* cdata);
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/*!
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* \brief Backend function for running parallel jobs.
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*
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* \param flambda The parallel function to be launched.
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* \param cdata The closure data.
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* \param num_task Number of tasks to launch, can be 0, means launch
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* with all available threads.
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*
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* \return 0 when no error is thrown, -1 when failure happens
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*/
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DGL_DLL int DGLBackendParallelLaunch(FDGLParallelLambda flambda,
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void* cdata,
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int num_task);
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/*!
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* \brief BSP barrrier between parallel threads
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* \param task_id the task id of the function.
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* \param penv The parallel environment backs the execution.
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* \return 0 when no error is thrown, -1 when failure happens
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*/
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DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv);
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/*!
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* \brief Simple static initialization fucntion.
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* Run f once and set handle to be not null.
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* This function is mainly used for test purpose.
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*
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* \param handle An global address to indicate f
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* \param f The function to be ran
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* \param cdata The closure data to pass to the function.
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* \param nbytes Number of bytes in the closure data.
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* \return 0 when no error is thrown, -1 when failure happens
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*/
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DGL_DLL int DGLBackendRunOnce(void** handle,
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int (*f)(void*),
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void *cdata,
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int nbytes);
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#ifdef __cplusplus
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} // DGL_EXTERN_C
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#endif
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#endif // DGL_RUNTIME_C_BACKEND_API_H_
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