/** * tests/unit/db-gamification-federation-3500.test.ts * * TDD regression for #3500 slice 3: getConnectedServerByKeyHash extracted from * gamification federation routes into src/lib/db/gamification.ts. * * Seeding a temp SQLite DB with community_servers rows, exercising * getConnectedServerByKeyHash for hit/miss/status-filter cases. * * PII-Learnings #3: resetDbInstance() + close handles in test.after to avoid hang. */ import test from "node:test"; import assert from "node:assert/strict"; import fs from "node:fs"; import os from "node:os"; import path from "node:path"; // Set temp DATA_DIR BEFORE importing any db module const TEST_DATA_DIR = fs.mkdtempSync(path.join(os.tmpdir(), "omniroute-gamif-fed-3500-")); process.env.DATA_DIR = TEST_DATA_DIR; const core = await import("../../src/lib/db/core.ts"); const gamifDb = await import("../../src/lib/db/gamification.ts"); // Seed a connected and a disconnected server row for use across assertions. function seedServers() { const db = core.getDbInstance(); db.prepare( `INSERT OR REPLACE INTO community_servers (id, name, url, api_key_hash, status) VALUES (?, ?, ?, ?, ?)` ).run("srv-connected", "Connected Server", "https://connected.example", "hash-connected", "connected"); db.prepare( `INSERT OR REPLACE INTO community_servers (id, name, url, api_key_hash, status) VALUES (?, ?, ?, ?, ?)` ).run("srv-disconnected", "Disconnected Server", "https://disconnected.example", "hash-disconnected", "disconnected"); } test.after(async () => { core.resetDbInstance(); await new Promise((resolve) => { // Brief retry loop in case the file is briefly locked const tryRm = (attempts: number) => { try { if (fs.existsSync(TEST_DATA_DIR)) { fs.rmSync(TEST_DATA_DIR, { recursive: true, force: true }); } resolve(); } catch (err: any) { if ((err?.code === "EBUSY" || err?.code === "EPERM") && attempts > 0) { setTimeout(() => tryRm(attempts - 1), 50); } else { resolve(); // best-effort, do not hang } } }; tryRm(10); }); }); test("getConnectedServerByKeyHash returns the id for a connected server", () => { seedServers(); const result = gamifDb.getConnectedServerByKeyHash("hash-connected"); assert.ok(result, "should find the connected server"); assert.equal(result.id, "srv-connected"); }); test("getConnectedServerByKeyHash returns undefined for an unknown hash", () => { seedServers(); const result = gamifDb.getConnectedServerByKeyHash("hash-does-not-exist"); assert.equal(result, undefined, "should return undefined for unknown hash"); }); test("getConnectedServerByKeyHash returns undefined for a disconnected server (status filter)", () => { seedServers(); const result = gamifDb.getConnectedServerByKeyHash("hash-disconnected"); assert.equal( result, undefined, "should not return a server whose status is not 'connected'" ); });