# TUI runtime internals This document maps the non-theme runtime path from terminal input to rendered output in interactive mode. It focuses on behavior in `packages/tui` and its integration from `packages/coding-agent` controllers. > **Editing the rendering engine itself?** Read > [`tui-core-renderer.md`](./tui-core-renderer.md) first — it documents the > failure modes (yank / corruption / flash / width crashes) and the invariants > the render planner, native-scrollback bookkeeping, and capability detection > must not violate. ## Runtime layers and ownership - **`packages/tui` engine**: terminal lifecycle, stdin normalization, focus routing, render scheduling, differential painting, overlay composition, hardware cursor placement. - **`packages/coding-agent` interactive mode**: builds component tree, binds editor callbacks and keymaps, reacts to agent/session events, and translates domain state (streaming, tool execution, retries, plan mode) into UI components. Boundary rule: the TUI engine is message-agnostic. It only knows `Component.render(width)`, `handleInput(data)`, focus, and overlays. Agent semantics stay in interactive controllers. ## Implementation files - [`packages/coding-agent/src/modes/interactive-mode.ts`](../packages/coding-agent/src/modes/interactive-mode.ts) - [`packages/coding-agent/src/modes/controllers/event-controller.ts`](../packages/coding-agent/src/modes/controllers/event-controller.ts) - [`packages/coding-agent/src/modes/controllers/input-controller.ts`](../packages/coding-agent/src/modes/controllers/input-controller.ts) - [`packages/coding-agent/src/modes/components/custom-editor.ts`](../packages/coding-agent/src/modes/components/custom-editor.ts) - [`packages/tui/src/tui.ts`](../packages/tui/src/tui.ts) - [`packages/tui/src/terminal.ts`](../packages/tui/src/terminal.ts) - [`packages/tui/src/editor-component.ts`](../packages/tui/src/editor-component.ts) - [`packages/tui/src/stdin-buffer.ts`](../packages/tui/src/stdin-buffer.ts) - [`packages/tui/src/components/loader.ts`](../packages/tui/src/components/loader.ts) ## Boot and component tree assembly `InteractiveMode` constructs `TUI(new ProcessTerminal(), settings.get("showHardwareCursor"))`, applies `tui.maxInlineImages` and Kitty text-sizing settings, then creates persistent containers: - `chatContainer` - `pendingMessagesContainer` - `statusContainer` - `todoContainer` - `subagentContainer` - `btwContainer` - `omfgContainer` - `errorBannerContainer` - `modelCycleContainer` (ctrl+p model-role cycle chip track) - `statusLine` - `hookWidgetContainerAbove` - `editorContainer` (holds `CustomEditor`) - `hookWidgetContainerBelow` `init()` wires the tree in that order after any startup warnings/welcome/changelog, focuses the editor, registers input handlers via `InputController`, starts TUI, pushes terminal title state, updates the editor border, and requests a forced render. A forced render (`requestRender(true)`) queues a viewport repaint or explicit session replacement; it does **not** throw away previous-line history by default. ## Terminal lifecycle and stdin normalization `ProcessTerminal.start()`: 1. Enables raw mode and bracketed paste. 2. Attaches resize handler and refreshes dimensions. 3. Enables Windows VT input mode when running on win32. 4. Creates a `StdinBuffer` to split partial escape chunks into complete sequences. 5. Queries Kitty keyboard protocol support (`CSI ? u`), then enables protocol flags if supported; otherwise enables modifyOtherKeys fallback after a short timeout. 6. Queries OSC 11 background color and Mode 2031 appearance notifications for dark/light theme detection. 7. Queries OSC 99 notification capabilities. 8. Starts periodic OSC 11 polling only where safe, then probes DEC private modes 2026/2048/2031 via DECRQM. `StdinBuffer` behavior: - Buffers fragmented escape sequences (CSI/OSC/DCS/APC/SS3). - Emits `data` only when a sequence is complete or timeout-flushed. - Detects bracketed paste and emits a `paste` event with raw pasted text. This prevents partial escape chunks from being misinterpreted as normal keypresses. ## Input routing and focus model Input path: `stdin -> ProcessTerminal -> StdinBuffer -> TUI.#handleInput -> focusedComponent.handleInput` Routing details: 1. TUI runs registered input listeners first (`addInputListener`), allowing consume/transform behavior. 2. TUI handles global debug shortcut (`shift+ctrl+d`) before component dispatch. 3. If focused component belongs to an overlay that is now hidden/invisible, TUI reassigns focus to next visible overlay or saved pre-overlay focus. 4. Key release events are filtered unless focused component sets `wantsKeyRelease = true`. 5. After dispatch, TUI schedules render. `setFocus()` also toggles `Focusable.focused`, which controls whether components emit `CURSOR_MARKER` for hardware cursor placement. ## Key handling split: editor vs controller `CustomEditor` intercepts high-priority combos first (escape, ctrl-c/d/z, ctrl-v, ctrl-p variants, ctrl-t, alt-up, extension custom keys) and delegates the rest to base `Editor` behavior (text editing, history, autocomplete, cursor movement). `InputController.setupKeyHandlers()` then binds editor callbacks to mode actions: - cancellation / mode exits on `Escape` - shutdown on double `Ctrl+C` or empty-editor `Ctrl+D` - suspend/resume on `Ctrl+Z` - slash-command and selector hotkeys - follow-up/dequeue toggles and expansion toggles This keeps key parsing/editor mechanics in `packages/tui` and mode semantics in coding-agent controllers. ## Render loop and the append-only contract `TUI.requestRender()` coalesces render requests and rate-limits ordinary frames: - forced renders (`requestRender(true, ...)`) schedule an immediate frame and force a full window rewrite; with `clearScrollback`, they trigger a destructive full paint (ED3 outside multiplexers) - ordinary renders schedule through `#scheduleRender()` and respect `TUI.#MIN_RENDER_INTERVAL_MS` - repeated requests while a render is pending collapse into the same scheduled frame - `requestComponentRender(component)` requests on behalf of a single self-contained change (spinner frame, blink): when every request in the coalesced frame is component-scoped and the frame is quiet (no resize, overlays, inline images, forced repaint, or root-list change), compose re-renders only the root subtrees containing the requesting components and reuses every other root child's previous rows and seam report; any unsafe condition or concurrent full request downgrades to a full compose `#doRender()` pipeline: 1. Render root component tree, collecting the commit-boundary seam (`NativeScrollbackLiveRegion`) from the children. 2. Advance the append-only ledger: `windowTop = max(committedRows, frame.length - height)`, commit chunk = settled rows crossing the window top (never past the seam). 3. Extract and strip `CURSOR_MARKER`, normalize lines, slice the visible window, composite overlays into the window slice (screen coordinates; overlays freeze commits). 4. Emit one of: gesture-driven full paint (initial / session replace / resize), scroll-append (chunk rows only), in-window row diff, or seam rewrite (chunk + full window). Native scrollback always equals the committed frame prefix — rows enter history exactly once, in order, when the seam says they are final. There are no viewport probes and no deferred reconciliation; see [`tui-core-renderer.md`](./tui-core-renderer.md). Render writes use synchronized output mode (`CSI ? 2026 h/l`) when enabled; capability detection, DECRQM, or `PI_NO_SYNC_OUTPUT` can disable the wrappers while leaving autowrap discipline on. ## Render safety constraints Critical safety checks in `TUI`: - Non-image rendered lines are expected to fit terminal width; the differential path truncates overwide lines as a last-resort guard and can write debug diagnostics when redraw debugging is enabled. - Overlay compositing includes defensive truncation and post-composite width guarding. - Width changes force repaint/rebuild planning because wrapping semantics change. - Cursor position is clamped before movement. These constraints are runtime guards plus component conventions; renderers should still return width-safe lines rather than rely on truncation. The deeper reasons these guards exist — why the renderer cannot observe scroll position, why ED3 (`CSI 3 J`) is confined to one path, and why the hot path clamps instead of throwing — are documented in [`tui-core-renderer.md`](./tui-core-renderer.md). ## Resize handling Resize events are event-driven from `ProcessTerminal` to `TUI.requestRender()`. Effects: - A resize is an explicit user gesture: outside multiplexers the engine erases and replays (`ED3` + full paint) so history rewraps at the new geometry; the commit ledger restarts from the replayed frame. - Inside terminal multiplexers, resize repaints the visible window in place after a settle debounce (issue #2088); pane history keeps its old wrap, like any shell output, because pane scrollback cannot be erased safely. - Terminals that re-report their size when the alternate screen buffer is toggled (Warp reports a height one row different for the alt buffer) take the in-place path too. The non-multiplexer fast path borrows the alternate screen for drag frames, so on these terminals each alt enter/leave emits a fresh resize event, which re-enters the fast path — a self-sustaining loop that floods ED3 full repaints with stable geometry. `resizeRepaintsInPlace()` (covering multiplexers and these terminals; overridable via `PI_TUI_RESIZE_IN_PLACE`) routes them through the in-place repaint, which never touches the alt buffer. - Overlay visibility can depend on terminal dimensions (`OverlayOptions.visible`); focus is corrected when overlays become non-visible after resize. ## Streaming and incremental UI updates `EventController` subscribes to `AgentSessionEvent` and updates UI incrementally: - `agent_start`: starts loader in `statusContainer`. - `message_start` assistant: creates `streamingComponent` and mounts it. - `message_update`: updates streaming assistant content; creates/updates tool execution components as tool calls appear. - `tool_execution_update/end`: updates tool result components and completion state. - `message_end`: finalizes assistant stream, handles aborted/error annotations, marks pending tool args complete on normal stop. - `agent_end`: stops loaders, clears transient stream state, flushes deferred model switch, issues completion notification if backgrounded. Read-tool grouping is intentionally stateful (`#lastReadGroup`) to coalesce consecutive read tool calls into one visual block until a non-read break occurs. ## Status and loader orchestration Status lane ownership: - `statusContainer` holds transient loaders (`loadingAnimation`, `autoCompactionLoader`, `retryLoader`). - `statusLine` renders persistent status/hooks/plan indicators and drives editor top border updates. Loader behavior: - `Loader` advances its spinner every 80ms (animated message colorizers redraw at ~30fps) and requests a component-scoped render each frame (`requestComponentRender`), so idle spinner ticks repaint without re-walking the transcript. - Escape cancels an in-progress auto-compaction, handoff generation, or auto-retry: the editor's single `onEscape` handler dispatches on live session state (`isCompacting`/`isGeneratingHandoff`/`isRetrying`) and calls the matching abort method, rather than swapping the handler. - On end/cancel paths, controllers stop/clear the loader components. ## Mode transitions and backgrounding ### Bash/Python input modes Input text prefixes toggle editor border mode flags: - `!` -> bash mode - `$` (non-template literal prefix) -> python mode Escape exits inactive mode by clearing editor text and restoring border color; when execution is active, escape aborts the running task instead. ### Plan mode `InteractiveMode` tracks plan mode flags, status-line state, active tools, and model switching. Enter/exit updates session mode entries and status/UI state, including deferred model switch if streaming is active. ### Suspend/resume (`Ctrl+Z`) `InputController.handleCtrlZ()`: 1. Registers one-shot `SIGCONT` handler to restart TUI and force render. 2. Stops TUI before suspend. 3. Sends `SIGTSTP` to process group. ## Cancellation paths Primary cancellation inputs: - `Escape` during active stream loader: restores queued messages to editor and aborts agent. - `Escape` during bash/python execution: aborts running command. - `Escape` during auto-compaction, handoff generation, or auto-retry: the editor's `onEscape` dispatches on live session state (`isCompacting`/`isGeneratingHandoff`/`isRetrying`) and calls the matching abort method (`abortCompaction`/`abortHandoff`/`abortRetry`). - `Ctrl+C` single press: clear editor; double press within 500ms: shutdown. Cancellation is state-conditional; same key can mean abort, mode-exit, selector trigger, or no-op depending on runtime state. ## Event-driven vs throttled behavior Event-driven updates: - Agent session events (`EventController`) - Key input callbacks (`InputController`) - terminal resize callback - terminal appearance callbacks, SIGWINCH theme reevaluation, and git branch watchers in `InteractiveMode` Throttled/debounced paths: - TUI rendering is tick-debounced (`requestRender` coalescing). - Loader animation is interval-driven (80ms spinner advance; ~30fps when the message colorizer is animated), each frame requesting a component-scoped render. - Editor autocomplete updates (inside `Editor`) use debounce timers, reducing recompute churn during typing. The runtime therefore mixes event-driven state transitions with bounded render cadence to keep interactivity responsive without repaint storms.