#ifndef MNN_METAL_SHADER_AUTO_GENERATE_H #define MNN_METAL_SHADER_AUTO_GENERATE_H extern const char* shader_MetalReLU6_metal; extern const char* shader_MetalROIAlign_metal; extern const char* shader_MetalConvolutionDepthwise_metal; extern const char* shader_MetalConvolutionActivation_metal; extern const char* shader_MetalConvolution_metal; extern const char* shader_MetalSoftmax_metal; extern const char* shader_MetalLayerNorm_metal; extern const char* shader_MetalConvolutionWinograd_metal; extern const char* shader_MetalMatMul_metal; extern const char* shader_MetalDeconvolution_metal; extern const char* shader_MetalPooling_metal; extern const char* shader_MetalROIPooling_metal; extern const char* shader_MetalConvolution1x1_metal; extern const char* shader_MetalConvolutionGEMM_metal; extern const char* shader_MetalResize_metal; extern const char* shader_MetalPReLU_metal; extern const char* shader_MetalDefine_metal; extern const char* shader_MetalEltwise_metal; #endif